Left 4 Dead 2 Level Creation: Difference between revisions
Jump to navigation
Jump to search
Line 33: | Line 33: | ||
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]] | * [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]] | ||
* Finales | * Finales | ||
: [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | Gauntlet Finale | Scavenge Finale | Custom Finale | : [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | [L4D2_Gauntlet|Gauntlet Finale]] | Scavenge Finale | Custom Finale | ||
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] |
Revision as of 10:18, 30 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.