Left 4 Dead 2 Level Creation: Difference between revisions

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: [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | Gauntlet Finale | Scavenge Finale | Custom Finale
: [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | Gauntlet Finale | Scavenge Finale | Custom Finale


* [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[Fog_volume|Cinematic Effects]]
* [[Fog_volume|Cinematic Effects]]

Revision as of 10:12, 30 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other