Category:Hammer: Difference between revisions

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==See also==
==See also==
* [[:Category:Level Design]] - Common topics related to level design
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Information to help solve some common SDK problems.
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Information to help solve some common SDK problems.
* [[:Category:Level Design FAQ|Level Design FAQ]] - Answers to common level design questions.
* [[:Category:Level Design FAQ|Level Design FAQ]] - Answers to common level design questions.

Revision as of 16:58, 31 March 2009

This page is also available in: Template:Otherlang:en:es

Hammer's splash screen
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
A Hammer Editor screenshot.

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used for:

  • Creating level architecture - geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation nodes for NPCs.
  • Compiling and running game levels.

Getting Started

See also

Hammer Reference

  • Menus - Reference for the menus.
  • Dialogs - Reference for dialog boxes and options.
  • Toolbars - Description of toolbars and icons.
  • Tools - Usage of tools provided in Hammer.
  • Hotkey Reference - Listing of all keyboard shortcuts.

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Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.