Abstract Mapping: Difference between revisions
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[[Abstract Mapping]] | [[Abstract Mapping]] is a set of articles created to help you transform your abstract mapping ideas like [[trains]] and [[Dust, Fog, & Smoke|smoke]] into in-game things. Although it may be difficult to locate the article you are interested in, the information covered in each Abstract Mapping article is useful and can be applied to multiple settings. | ||
<span style="font-size:larger">{{abstract mapping ideas}}</span> | |||
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{{Edit|Template:Abstract Mapping Ideas}} | {{Edit|Template:Abstract Mapping Ideas}} | ||
[[ | [[Category:Glossary]] | ||
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{{otherlang:en:pt-br|Abstract Mapping:pt-br}}, | |||
{{otherlang:en:zh-cn|Abstract Mapping:zh-cn}}, | {{otherlang:en:zh-cn|Abstract Mapping:zh-cn}}, | ||
{{otherlang:en:jp|Abstract Mapping:jp}} | {{otherlang:en:jp|Abstract Mapping:jp}} |
Revision as of 12:22, 11 December 2008
Abstract Mapping is a set of articles created to help you transform your abstract mapping ideas like trains and smoke into in-game things. Although it may be difficult to locate the article you are interested in, the information covered in each Abstract Mapping article is useful and can be applied to multiple settings.
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie
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Template:Otherlang:en Template:Otherlang:en:pt-br, Template:Otherlang:en:zh-cn, Template:Otherlang:en:jp