Player: Difference between revisions
		
		
		
		
		
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Note:Keyvalues, inputs, outputs and Dimensions vary depending on game and engine version.
Tip:In singleplayer, a pointer to the player can be acquired by using 
Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Note:Keyvalues can be changed on a player with AddOutput.
		
	
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{{LanguageBar}}  | |||
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{{Ent not in fgd|nolink=1}}  | {{Ent not in fgd|nolink=1}}  | ||
{{CD|player{{!}}... Game Specific ...|base=CBasePlayer}}  | {{CD|player{{!}}... Game Specific ...|base=CBasePlayer}}  | ||
{{this is a|point entity|name=player}} The player itself or a [[bot]]. [[NPC]]s are not players. This entity still exists even if the player is dead.  | {{this is a|point entity|name=player}} The player itself or a [[bot]]. [[NPC]]s are not players. This entity still exists even if the player is dead.  | ||
Revision as of 14:41, 3 September 2024
| ... Game Specific ... | 
player  is a   point entity  available in all 
 Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
UTIL_GetLocalPlayer().If the game has round restart mechanics this entity may not behave as expected:
  | 
Keyvalues
- Health (health) <integer>
 - The player's health.
 
- Maximum Health (max_health) <integer>
 - The value of "health" cannot exceed this.
 
Inputs
- SetHealth <integer>
 - Sets the player's health. Values clamped between 0 and 
max_health. 
- HandleMapEvent <string>
 - Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
 
- SetHUDVisibility <boolean> (not in Half-Life 2 games)
 - Hides or displays the HUD.
 
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Bug:In 
 and 
, using this input with a parameter override of 0 will disable any weapon-switching of the target. Todo: Test in other games.[todo tested in ?]
- SetFogController <string> (not in Half-Life 2 games)
 - Sets the env_fog_controller to use.