Player: Difference between revisions
Jump to navigation
Jump to search
Note:Keyvalues, inputs, outputs and Dimensions vary depending on game and engine version.
Tip:In singleplayer, a pointer to the player can be acquired by using
Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Note:Keyvalues can be changed on a player with AddOutput.
(barely readable 1MB gif, should be added as a simple text to the article if wanted) |
MyGamepedia (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
{{Important|This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!}} | {{Important|This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!}} | ||
[[File:entcreateplayer.jpg|thumb|580px|The consequences of player entity generation.]] | |||
== Keyvalues == | == Keyvalues == | ||
{{note|Keyvalues can be changed on a player with [[AddOutput]].}} | {{note|Keyvalues can be changed on a player with [[AddOutput]].}} |
Revision as of 06:50, 8 August 2024
![]() |
---|
... Game Specific ... |
player
is a point entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.


UTIL_GetLocalPlayer()
.










If the game has round restart mechanics this entity may not behave as expected:
|

Keyvalues

- Health (health) <integer>
- The player's health.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean > (not in Half-Life 2 games)
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Bug:In
and
, using this input with a parameter override of 0 will disable any weapon-switching of the target.
Todo: Test in other games.[todo tested in ?]
- SetFogController <string > (not in Half-Life 2 games)
- Sets the env_fog_controller to use.