Dimensions: Difference between revisions
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[[Category:Level Design FAQ]] | |||
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Revision as of 08:09, 27 July 2024
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
- For
GoldSrc games, see GoldSrc Dimensions.
- For
Counter-Strike,
Condition Zero, and
Deleted Scenes, instead see GoldSrc Dimensions#Counter-Strike.
- For
Day of Defeat dimensions, see Day of Defeat Mapper's Reference.
- For
Ricochet, additionally see Ricochet Level Design.
- For
- For most
Source games, including
Half-Life 2 and
Counter-Strike: Source, see Dimensions (Half-Life 2 and Counter-Strike: Source).
- For
Counter-Strike: Global Offensive dimensions, see Counter-Strike: Global Offensive/Mapper's Reference.
- For
Left 4 Dead series dimensions, see Dimensions in the Left 4 Dead Series.
- For
Team Fortress 2, see Team Fortress 2 Mapper's Reference.
- For
Day of Defeat: Source dimensions, see Day of Defeat: Source Mapper's Reference.
- For
Alien Swarm dimensions, see Alien Swarm Mapper's Reference.
- For
- For
Source 2 games:
- For
SteamVR Home and
Half-Life: Alyx dimensions, see Environment Tutorial: Hammer and Basic Lighting.
- For
Counter-Strike 2 dimensions, see Counter-Strike: Global Offensive/Mapper's Reference (same dimensions apply).
- For
Dota 2 dimensions, see Dota_2_Workshop_Tools/Level_Design/Dota/Navigation_Mesh.
- For