Dimensions: Difference between revisions
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== See also == | == See also == | ||
* [[Coordinates]] | |||
* [[Unit]] | * [[Unit]] | ||
* [[Quake unit]] | * [[Quake unit]] |
Revision as of 04:16, 10 April 2024
- For
GoldSrc games, see GoldSrc Dimensions.
- For
Counter-Strike,
Condition Zero, and
Deleted Scenes, instead see GoldSrc Dimensions#Counter-Strike.
- For
Day of Defeat dimensions, see Day of Defeat Mapper's Reference.
- For
Ricochet, additionally see Ricochet Level Design.
- For
- For most
Source games, including
Half-Life 2 and
Counter-Strike: Source, see Dimensions (Half-Life 2 and Counter-Strike: Source).
- For
Counter-Strike: Global Offensive dimensions, see Counter-Strike: Global Offensive/Mapper's Reference.
- For
Left 4 Dead series dimensions, see Dimensions in the Left 4 Dead Series.
- For
Team Fortress 2, see Team Fortress 2 Mapper's Reference.
- For
Day of Defeat: Source dimensions, see Day of Defeat: Source Mapper's Reference.
- For
Alien Swarm dimensions, see Alien Swarm Mapper's Reference.
- For
- For
Source 2 games:
- For
SteamVR Home and
Half-Life: Alyx dimensions, see Environment Tutorial: Hammer and Basic Lighting.
- For
Counter-Strike 2 dimensions, see Counter-Strike: Global Offensive/Mapper's Reference (same dimensions apply).
- For
Dota 2 dimensions, see Dota_2_Workshop_Tools/Level_Design/Dota/Navigation_Mesh.
- For