Dimensions: Difference between revisions
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(Removed redirect to Dimensions (Half-Life 2 and Counter-Strike: Source)/en) Tag: Removed redirect |
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* For {{gldsrc|4}} games, see [[GoldSrc Dimensions]]. | * For {{gldsrc|4}} games, see [[GoldSrc Dimensions]]. | ||
** For {{cs|4}}, {{czero|4|nt=3}}, and {{czeror|4|nt=3}}, instead see [[GoldSrc Dimensions#Counter-Strike]]. | ** For {{cs|4}}, {{czero|4|nt=3}}, and {{czeror|4|nt=3}}, instead see [[GoldSrc Dimensions#Counter-Strike]]. | ||
Revision as of 05:45, 8 February 2024
- For
GoldSrc games, see GoldSrc Dimensions.
- For
Counter-Strike,
Condition Zero, and
Deleted Scenes, instead see GoldSrc Dimensions#Counter-Strike. - For
Day of Defeat dimensions, see Day of Defeat Mapper's Reference. - For
Ricochet, additionally see Ricochet Level Design.
- For
- For most
Source games, including
Half-Life 2 and
Counter-Strike: Source, see Dimensions (Half-Life 2 and Counter-Strike: Source).
- For
Counter-Strike: Global Offensive dimensions, see Counter-Strike: Global Offensive/Mapper's Reference. - For

Left 4 Dead series dimensions, see Dimensions in the Left 4 Dead Series. - For
Team Fortress 2, see Team Fortress 2 Mapper's Reference. - For
Day of Defeat: Source dimensions, see Day of Defeat: Source Mapper's Reference. - For
Alien Swarm dimensions, see Alien Swarm Mapper's Reference.
- For
- For
Source 2 games:
- For
SteamVR Home and
Half-Life: Alyx dimensions, see Environment Tutorial: Hammer and Basic Lighting. - For
Counter-Strike 2 dimensions, see Counter-Strike: Global Offensive/Mapper's Reference (same dimensions apply). - For
Dota 2 dimensions, see Dota_2_Workshop_Tools/Level_Design/Dota/Navigation_Mesh.
- For