Trigger teleport relative: Difference between revisions
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Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
(SDK2013 MP only) |
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a|e2|name=trigger_teleport_relative | {{this is a|e2|name=trigger_teleport_relative|game=Source 2013 MP}} | ||
== Entity description == | == Entity description == |
Revision as of 13:01, 8 February 2024
trigger_teleport_relative
is an e2 available in Source 2013 Multiplayer.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Source 2013 MP}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Source 2013 Multiplayer.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
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- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Offset (X Y Z) ([todo internal name (i)]) <vector>
- The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
Flags
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Inputs
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Outputs
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