Portal 2 engine branch: Difference between revisions
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Note:
Counter-Strike: Global Offensive used to be on the branch that debuted with it, but as of
Counter-Strike 2's official release, which upgraded the game to Source 2 with a different name, this makes Portal 2 as the latest Source 1 branch available that still receiving updates, partly.
However CS:GO branch will be remain maintained with security and bug fixes for third-party games after support for CS:GO is discontinued in Jan 1, 2024.
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The {{portal2branch|4}} was introduced with {{portal2|4}} in 2011. It succeeded the {{asbranch|4}} and was superseded by the {{csgobranch|4}}. | The {{portal2branch|4}} was introduced with {{portal2|4}} in 2011. It succeeded the {{asbranch|4}} and was superseded by the {{csgobranch|4}}. | ||
{{Note|{{csgo|4}} used to be on the branch that debuted with it, but as of {{cs2|4}}'s official release, which upgraded the game to Source 2 with a different name, this makes Portal 2 as the latest Source 1 branch available, partly.}} | {{Note|{{csgo|4}} used to be on the branch that debuted with it, but as of {{cs2|4}}'s official release, which upgraded the game to Source 2 with a different name, this makes Portal 2 as the latest Source 1 branch available that still receiving updates, partly.<br> However CS:GO branch will be remain maintained with security and bug fixes for third-party games after support for CS:GO is discontinued in Jan 1, 2024.}} | ||
== Features == | == Features == |
Revision as of 23:08, 19 October 2023
The Portal 2 engine branch was introduced with
Portal 2 in 2011. It succeeded the
Alien Swarm engine branch and was superseded by the
CS:GO engine branch.



However CS:GO branch will be remain maintained with security and bug fixes for third-party games after support for CS:GO is discontinued in Jan 1, 2024.
Features
New since the Alien Swarm engine branch is:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces.
- Blob particles
- A particle renderer that renders blobs of liquid, used for paint gel in Portal 2.
- World portals
- World portals that can seamlessly link together seperate parts of the world. This feature is exclusive to this engine branch.
- Sound operators
- For defining complex audio behaviour.
- Finished water debris flow
- The base texture water flow feature from the Alien Swarm engine branch has been finished, with flowed normals now distorting color lookup and the flow map's alpha channel controlling color map opacity.
- Official
PS3 Support
- Of little use to modders, needless to say! PS3 is now officially supported by Valve, thanks to this, most of the Source games runs on PS3 can be properly optimized and runs properly unlike the PS3 port of
The Orange Box which was developed by EA, ended up suffered from occasional frame drops and other technical issues.
Availability
- 2014 Blade Symphony[confirm]
- 2014 Consortium (delisted)
- 2011
Portal 2
- 2012
Portal 2 Sixense Perceptual Pack (delisted)
- 2021
Portal Reloaded
- 2015
Portal Stories: Mel
- 2012
- TBA
PUNT
- 2011
Dino D-Day - Previously running on the
Left 4 Dead engine branch.
- 2016
INFRA
- 2013
Tactical Intervention (delisted)
- 2013
The Stanley Parable
- 2015
The Beginner's Guide
A third-party, heavily modified version of this engine used for Titanfall & other games by Respawn Entertainment, called the Titanfall branch, is also available, and it is used on the following games:
- 2014
Titanfall (delisted)
- 2016
Titanfall 2
- 2019
Apex Legends
- 2014
Source code for both branches is not available. However, authoring tools exist for custom content.