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== Other games/mods tested == | == Other games/mods tested == | ||
Revision as of 19:06, 29 April 2023
Hammer++ is a community-made modification of Valve Hammer Editor for Source that provides an updated, feature-rich version of the editor. The trailer and website can be found here.
Hammer++ currently supports the following branches of the Source engine:
Counter-Strike: Global Offensive
Team Fortress 2
Counter-Strike: Source
Source 2013 Multiplayer
Source 2013 Singleplayer
Other games/mods tested
Main article: Installing Hammer++ for Other Games
| Game | Working Hammer++ Version | Notes |
|---|---|---|
| Portal 2 | CS:GO | None |
| Portal 2: Community Edition | CS:GO | Unsupported by devs; They will not help if any issues are found |
| Left 4 Dead 2 | CS:GO | Some models may appear as errors |
| Momentum Mod | CS:GO | [confirm] |
| Titanfall branch games | CS:GO | [confirm] - Runs on heavily modified version of Source, with custom VPK and BSP format, everything is massively rewritten so it's might not work. |
| Garry's Mod | Source 2013 Multiplayer | View This file as well for additional steps |
| Day of Defeat: Source | Source 2013 Multiplayer | None |
| Black Mesa (Steam) | Source 2013 Multiplayer | New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile |
| Black Mesa (Mod) | Source 2013 Singleplayer | Make sure to point towards the Source 2007 compilers! |
| Mapbase | Source 2013 Singleplayer | None |
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor, and keybinding editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
- New func_instance tools
- Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the website and you can support ficool2 via Ko-fi