Category:Hammer: Difference between revisions

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==Hammer Reference==
==Hammer Reference==
* [[Hammer Menus|Menus]] -- Reference for the menus.
* [[:Category:Hammer Menus|Menus]] — Reference for the menus.
** [[Hammer File Menu|File]]
** [[Hammer File Menu|File]]
** [[Hammer Edit Menu|Edit]]
** [[Hammer Edit Menu|Edit]]
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** [[Hammer Window Menu|Window]]
** [[Hammer Window Menu|Window]]
** [[Hammer Help Menu|Help]]
** [[Hammer Help Menu|Help]]
* [[:Category:Hammer Dialogs|Dialogs]] -- Reference for dialog boxes and options.
* [[:Category:Hammer Dialogs|Dialogs]] — Reference for dialog boxes and options.
* [[:Category:Hammer Toolbars|Toolbars]] -- Description of toolbars and icons.
* [[:Category:Hammer Toolbars|Toolbars]] — Description of toolbars and icons.
* [[Hammer Hotkey Reference|Hotkey Reference]] -- Listing of all keyboard shortcuts.
* [[Hammer Hotkey Reference|Hotkey Reference]] — Listing of all keyboard shortcuts.


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[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 00:21, 26 March 2006

Hammer splash.png


A Hammer Editor screenshot.

The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.

The Hammer editor can be used for:

  • Creating level architecture — geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation information for NPCs.
  • Compiling and running game levels.

Getting Started

See also

Hammer Reference

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Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.