Source 2004: Difference between revisions
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== Availability == | == Availability == | ||
Source code for this branch is '''not''' publicly available.<br><br> | Source code for this branch is '''not''' publicly available.<br><br> | ||
The following games are still based on {{src04|1}}:<br> | The following games are still based on, or currently using {{src04|1}}:<br> | ||
* {{hl2|4}} - {{xbox|4}} only. | |||
* {{sin|4}} | * {{sin|4}} | ||
* {{vtmb|4}} <span style="cursor:help" title="The engine of VTMB was based off the Half-Life 2 Beta engine (Source 2003) with modifications and use proprietary texture formats.">(Beta version)</span> | * {{vtmb|4}} <span style="cursor:help" title="The engine of VTMB was based off the Half-Life 2 Beta engine (Source 2003) with modifications and use proprietary texture formats.">(Beta version)</span> |
Revision as of 04:23, 1 May 2023
Source 2004 is the original build of the Source engine that Half-Life 2, Half-Life: Source and Counter-Strike: Source shipped with. It was succeeded by the Source 2006 engine branch with the release of Half-Life 2: Episode One. No current Valve titles hosted on Steam use this branch, and it is outdated. One game,
Vampire: The Masquerade – Bloodlines, currently on Steam, still run on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and BSP version 17, and another game,
SiN, used a last?[confirm] build of Source 2004 containing few commands which was related to the HDR Rendering that was non-functional (
"mat_hdr_enabled"
).
Availability
Source code for this branch is not publicly available.
The following games are still based on, or currently using Source 2004:
Half-Life 2 -
Original Xbox only.
SiN
Vampire: The Masquerade – Bloodlines (Beta version)