Strata Source engine branch: Difference between revisions
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== Features == | == Features == | ||
Feature list from [[ | Feature list from [[Strata]]'s [https://stratasource.github.io/Wiki/ Wiki]<br/> | ||
New since {{csgobranch|4}}: | New since {{csgobranch|4}}: | ||
; Native [https://en.wikipedia.org/wiki/DirectX#DirectX_11 DirectX 11] renderer | ; Native [https://en.wikipedia.org/wiki/DirectX#DirectX_11 DirectX 11] renderer |
Revision as of 13:30, 29 March 2023
The Strata Source is a third-party Source branch using licenced Source Engine code. It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Portal 2 engine branch, along with many improvements that bring Source close to modern standards. This engine branch is still in active development.
Features
Feature list from Strata's Wiki
New since CS:GO engine branch:
- Native DirectX 11 renderer
- Support for DX11 by default
- DXVK support on Linux for both DirectX 9 and 11
- 64-bit support
- Support for 64-bit. 32-bit has been dropped
- PBR shading
- Uses shaders to attempt to more accurately simulate real-world light
- Ported
Portal 2 engine branch features
- Including but not limited to World Portals and Portal gun
- Backwards compatibility with BSP v19-20, as well as native BSP v21 support
- Backwards compatibiltiy with TF2/HL2 branch models
Source 2013 uses a different model format, now supported
- .webm video support, replacing older Bink videos
- Increased framerate, lower file sizes, and easier to author
- Many improvements to Linux support
- Fully cross platform engine tools and utils
- Steam Audio
- Many improvements to the Hammer level editor
- Many code quality improvements (Refactors, cleanup and C++20)
- Sentry crash report integration
Availability
- Third-Party games
Source code for this version is not available, however authoring tools exist in each game provided in this list