Orange Box (engine branch): Difference between revisions
Chipsnapper2 (talk | contribs) (→2007) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{lang|Orange Box|noborder=1}} | ||
| | |||
| | |||
}} | |||
{{toc-right}} | {{toc-right}} | ||
The '''Source 2007''' engine branch (formerly '''Orange Box engine branch''') was released in 2007 with the Orange Box ( | The <span style="color:white">'''Source 2007'''</span> engine branch (formerly <span style="color:white">'''Orange Box engine branch'''</span>) was released in 2007 with the Orange Box ({{ep2}}, {{portal}}, {{tf2}}). It existed side-by-side with the [[Left 4 Dead (engine branch)|Left 4 Dead branch]] until 2011, when it was obsoleted by the release of {{Game name|portal2|name=Portal 2}}. | ||
The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work. | The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work. | ||
== Versions == | ==Versions== | ||
There are actually four Orange Box branches, referred to in the SDK Launcher as Source '2006', '2007', '2009' and 'MP'. The 2009 and MP branches do not have a different feature set, but are incompatible with 2007 due to various under-the-bonnet changes (which include a different [[SteamID]] scheme and Mac OS X compatibility). | There are actually four Orange Box branches, referred to in the SDK Launcher as Source '2006', '2007', '2009' and 'MP'. The 2009 and MP branches do not have a different feature set, but are incompatible with 2007 due to various under-the-bonnet changes (which include a different [[SteamID]] scheme and Mac OS X compatibility). | ||
== Features == | ==Features== | ||
New since the [[Source 2006]] engine branch is: | New since the [[Source 2006]] engine branch is: | ||
=== 2007 === | ===2007=== | ||
; [[Threads|Threading]] | ; [[Threads|Threading]] | ||
: Logic, rendering and audio have been threaded for performance gains in multi-core environments. | : Logic, rendering and audio have been threaded for performance gains in multi-core environments. | ||
Line 45: | Line 38: | ||
; [[Maplist Thumbnails]] | ; [[Maplist Thumbnails]] | ||
: A console-oriented [[server browser]] UI. | : A console-oriented [[server browser]] UI. | ||
; {{ | ; {{Xbox360}} Xbox 360 support | ||
: Of little use to modders, needless to say! | : Of little use to modders, needless to say! | ||
=== 2009 === | ===2009=== | ||
; Mac OS X support | ; Mac OS X support | ||
; Particle system adjustments | ; Particle system adjustments | ||
Line 56: | Line 48: | ||
: <code>phys_bone_follower</code>s can now be disabled on dynamic props for performance gains and lower entity counts. | : <code>phys_bone_follower</code>s can now be disabled on dynamic props for performance gains and lower entity counts. | ||
== Availability == | ==Availability== | ||
===Source 2007=== | |||
=== Source 2007 === | |||
* [[Source SDK Base 2007]] (formerly ''Source SDK Base - Orange Box'') | * [[Source SDK Base 2007]] (formerly ''Source SDK Base - Orange Box'') | ||
Revision as of 02:13, 12 September 2021
The Source 2007 engine branch (formerly Orange Box engine branch) was released in 2007 with the Orange Box (,
,
). It existed side-by-side with the Left 4 Dead branch until 2011, when it was obsoleted by the release of Template:Game name.
The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work.
Versions
There are actually four Orange Box branches, referred to in the SDK Launcher as Source '2006', '2007', '2009' and 'MP'. The 2009 and MP branches do not have a different feature set, but are incompatible with 2007 due to various under-the-bonnet changes (which include a different SteamID scheme and Mac OS X compatibility).
Features
New since the Source 2006 engine branch is:
2007
- Threading
- Logic, rendering and audio have been threaded for performance gains in multi-core environments.
- Soft particles
- An all-new, artist-driven particle system.
- Shadow mapping
- A modern dynamic lighting and shadowing technology.
- Improved High Dynamic Range rendering
- Remade HDR tonemapping that better fits outdoor scenes.
- Hardware Morph (HWM) flexes and Wrinkle maps
- A powerful facial animation system, with textures that add fine wrinkling detail to the face during flex animation.
- Alpha to coverage
- Vector-like edges to raster images, fast.
- Self-shadowing bump maps
- For a more realistic illusion of a 3D surface.
- Automatic displacement texturing
- Mitigates texture stretching across displacement surfaces.
- Phongwarp textures and other Phong improvements
- New features for Phong such as a texture that warps Phong highlights, used to create the Hunter's iridescence.
- Conditional statements
- New conditional statements for use in materials to optimize them for lower-end machines.
- Visclusters
- A new entity to be placed in large open areas with unbroken visiblity, reducing compile times.
- Maplist Thumbnails
- A console-oriented server browser UI.
Xbox 360 support
- Of little use to modders, needless to say!
2009
- Mac OS X support
- Particle system adjustments
- Particles can now render blobs and models.
- Disable phys_bone_followers
phys_bone_follower
s can now be disabled on dynamic props for performance gains and lower entity counts.
Availability
Source 2007
- Source SDK Base 2007 (formerly Source SDK Base - Orange Box)
Gamecode for the 2007 branch is included in the now-deprecated Source SDK app.