Portal 2 engine branch: Difference between revisions
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Deprecated (talk | contribs) (Undo revision 226956 by Loudslappingsounds (talk) Bink isn't new, but the ability to play Bink videos directly on materials is; read vgui_movie_display) |
m (Included The Beginner's Guide.) |
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== Features == | == Features == | ||
New since the Alien Swarm branch is: | New since the Alien Swarm branch is: | ||
; Improved [[W: | ; Improved [[W:shadow mapping|shadow mapping]] | ||
: The entity [[env_projectedtexture]] is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects. | : The entity [[env_projectedtexture]] is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects. | ||
; [[Soundscripts#Operator_stacks|Sound operators]] | ; [[Soundscripts#Operator_stacks|Sound operators]] | ||
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* {{Game link|INFRA}} | * {{Game link|INFRA}} | ||
* {{Game link|The Stanley Parable}} | * {{Game link|The Stanley Parable}} | ||
* {{Game link|The Beginner's Guide}} | |||
Source code for this branch is '''not''' available. However, authoring tools exist for custom content. | Source code for this branch is '''not''' available. However, authoring tools exist for custom content. |
Revision as of 11:38, 30 November 2020
The Portal 2 Engine Branch was introduced with Portal 2 in 2011. It succeeds the Alien Swarm engine branch.
Features
New since the Alien Swarm branch is:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Sound operators
- For defining complex audio behaviour.
- Blob particles
- Used to render paint.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces.
Availability
Source code for this branch is not available. However, authoring tools exist for custom content.