User contributions
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- 00:13, 27 February 2021 (diff | hist) . . (-236) . . Item ammo crate (doesn't mean anything for this entity. that is related to npc makers.) (current)
- 10:27, 29 January 2021 (diff | hist) . . (-175) . . Damage types (pretty sure thats not true although sometimes i've seen attacks deal e.g. "12.5" damage and two of them will be a total of 25, so there might be something fishy) (current)
- 03:41, 26 January 2021 (diff | hist) . . (+151) . . File talk:Monster scientist.png
- 07:08, 23 January 2021 (diff | hist) . . (+15) . . Creating a working mini-map (TAR link goes to 404 now) (current)
- 01:55, 22 January 2021 (diff | hist) . . (+9) . . Hammer Run Map Normal (dang it) (current)
- 01:55, 22 January 2021 (diff | hist) . . (+901) . . Hammer Run Map Normal
- 05:58, 29 December 2020 (diff | hist) . . (+299) . . Talk:Manipulating the game menu items (→Mod's dedicated localization not working in)
- 01:47, 24 December 2020 (diff | hist) . . (+258) . . Talk:Material surface properties (current)
- 13:02, 16 December 2020 (diff | hist) . . (+215) . . Displacement (Undo revision 238458 by HammerEditor (talk)) (Tag: Undo)
- 22:25, 14 December 2020 (diff | hist) . . (+228) . . Displacement (Undo revision 238420 by HammerEditor (talk) For future readers: see "a strange edit" on the talk page) (Tag: Undo)
- 22:08, 14 December 2020 (diff | hist) . . (+875) . . Talk:Displacement (→A strange edit)
- 19:15, 13 December 2020 (diff | hist) . . (+2,378) . . Talk:Displacement (→A strange edit)
- 20:16, 12 December 2020 (diff | hist) . . (+602) . . Talk:Displacement (→A strange edit)
- 16:10, 12 December 2020 (diff | hist) . . (+233) . . N File talk:Lightdynamic.jpg (Created page with "The caption says this is one light when there's clearly two colors. Why would such a weird picture be uploaded even. ~~~~") (current)
- 16:06, 12 December 2020 (diff | hist) . . (-49) . . Light dynamic (r_dynamiclighting shouldn't be here actually...)
- 04:45, 8 December 2020 (diff | hist) . . (+46) . . Map (ConCommand) (current)
- 03:21, 7 December 2020 (diff | hist) . . (+210) . . Talk:Tool textures (→{{csgo}} bots vs. PlayerClip and NPCClip) (current)
- 20:13, 6 December 2020 (diff | hist) . . (-41) . . Material Map Compile Flags (csgo doesnt have npcs)
- 20:11, 6 December 2020 (diff | hist) . . (-27) . . Tool textures (Undo revision 238304 by Popcorn (talk) csgo "NPCs" are actually players, so it was already accurate) (Tag: Undo)
- 02:46, 4 December 2020 (diff | hist) . . (+150) . . N Talk:Csgo retake new (Created page with "Umm.. CSGO Game Mode - Retakes ~~~~") (current)
- 06:13, 30 November 2020 (diff | hist) . . (+37) . . Elevator (Portal 2) (→Spawning without a potato (advanced): simple question) (current)
- 18:37, 23 November 2020 (diff | hist) . . (+91) . . Talk:L4D2 Level Design/Scavenge Finale (current)
- 17:36, 23 November 2020 (diff | hist) . . (+295) . . Talk:L4D2 Level Design/Scavenge Finale
- 16:00, 21 November 2020 (diff | hist) . . (+53) . . Vgui movie display (also in the game no one plays) (current)
- 12:32, 20 November 2020 (diff | hist) . . (+5) . . Decompiling Maps (current)
- 13:38, 17 November 2020 (diff | hist) . . (-40) . . Point template (wow, yep. point_template calls MapEntity_ParseEntity which calls ShouldCreateEntity which checks if the entity is in s_PreserveEnts. they probably didn't intend for this limit to point_template or know about it.) (current)
- 17:04, 10 November 2020 (diff | hist) . . (+151) . . Talk:Point teleport (→parentname is !FGD in {{csgo}}) (current)
- 17:04, 10 November 2020 (diff | hist) . . (+67) . . Point teleport
- 14:58, 8 November 2020 (diff | hist) . . (+507) . . Talk:Info node (current)
- 22:27, 2 November 2020 (diff | hist) . . (-56) . . Sky camera (no they dont) (current)
- 10:46, 24 September 2020 (diff | hist) . . (-33) . . Prop weighted cube
- 08:59, 18 September 2020 (diff | hist) . . (+180) . . Talk:Lighting (current)
- 21:59, 16 September 2020 (diff | hist) . . (-2,563) . . List of base Non-FGD entities (made into what the title says: a list of entities in EVERY game and not in ANY fgds. before the list was only correct for portal 2. also delete it.) (current)
- 08:33, 9 September 2020 (diff | hist) . . (-21) . . Info player ping detector (current)
- 09:37, 21 August 2020 (diff | hist) . . (+122) . . AddOutput (heard a lot of conflicting statements on this)
- 17:28, 18 August 2020 (diff | hist) . . (-9) . . Template:Note
- 22:14, 16 August 2020 (diff | hist) . . (-102) . . $burning (small reformatting) (current)
- 12:07, 12 August 2020 (diff | hist) . . (-165) . . Maxplayers (not too important tbh) (current)
- 22:01, 18 July 2020 (diff | hist) . . (+24) . . Talk:Making an SNPC
- 21:57, 18 July 2020 (diff | hist) . . (+2,230) . . N Talk:Making an SNPC (Created page with "My god dude. *Your writing style is very far off from the wiki's standards. "we want to make it pickup stuff right well we want to make a weapon and some ammo so it can shoot"...")
- 08:02, 18 July 2020 (diff | hist) . . (-386) . . Filter tf class (ent is in fgd) (current)
- 08:01, 18 July 2020 (diff | hist) . . (-13) . . List of Team Fortress 2 Entities (uh.. it most certainly is in tf.fgd. go look at it.)
- 05:36, 1 July 2020 (diff | hist) . . (+81) . . Tool textures (→Sky and fog)
- 21:01, 28 May 2020 (diff | hist) . . (+197) . . N Template talk:Links (Created page with "Maybe we could just clean up old links and put new ones in. Did you think about that. ~~~~") (current)
- 17:38, 27 May 2020 (diff | hist) . . (+194) . . Talk:Adding Water (current)
- 18:48, 25 May 2020 (diff | hist) . . (-53) . . Template:Lang (you literally just broke half the pages on this site doing that. nice.) (current)
- 11:21, 18 May 2020 (diff | hist) . . (-202) . . Talk:Main Page (k thx)
- 16:53, 12 May 2020 (diff | hist) . . (+342) . . Talk:Configuring Hammer for Half-Life (current)
- 10:21, 6 May 2020 (diff | hist) . . (+252) . . Talk:HL2 Beta Sky List
- 04:07, 6 May 2020 (diff | hist) . . (-43) . . Source 2 General Discoveries (removed duplicate)
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