Source 2006: Difference between revisions
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The | {{lang|Source 2006}} | ||
The {{game name|src06|name=Source 2006}} engine branch, also known as the '''Episode One''' engine branch, was released in 2006 with {{game name|ep1|name=Half-Life 2: Episode One}}. It was obsoleted by the {{game name|src07|name=Source 2007}} branch. It requires {{game name|hl2|name=Half-Life 2}} content to operate. | |||
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. | The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. | ||
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== Features == | == Features == | ||
New since Half-Life 2: | New since {{game name|hl2|name=Half-Life 2}}: | ||
; [[High Dynamic Range|High Dynamic Range rendering]] | ; [[High Dynamic Range|High Dynamic Range rendering]] |
Revision as of 16:27, 19 September 2021
The Template:Game name engine branch, also known as the Episode One engine branch, was released in 2006 with Template:Game name. It was obsoleted by the Template:Game name branch. It requires Template:Game name content to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since Template:Game name:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- Dynamic interactions
- Dynamic interactions between NPCs using special animations.
- Lightwarp textures
- 1D textures that tint a material per-texel depending on their brightness.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Gamecode for this branch is included in the Source SDK.