Portal 2 Puzzle Maker/Glass Panel: Difference between revisions
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* Connect to... | * Connect to... | ||
** Choose an input to connect the Glass Panel. Can be connected to the [[Portal 2 Puzzle Maker/Button|Button]] (all types), [[Portal 2 Puzzle Maker/Laser Catcher|Laser Catcher]] and [[Portal 2 Puzzle Maker/Laser Relay|Laser Relay]]. | ** Choose an input to connect the Glass Panel. Can be connected to the [[Portal 2 Puzzle Maker/Button|Button]] (all types), [[Portal 2 Puzzle Maker/Laser Catcher|Laser Catcher]] and [[Portal 2 Puzzle Maker/Laser Relay|Laser Relay]]. | ||
* Remove connections | |||
** Shows existing connections to other test elements and allows to delete these. | |||
* Angle | * Angle | ||
** Choose a deployed angle for the panel. Can be set to 30, 45, 60 or 90 degrees. | ** Choose a deployed angle for the panel. Can be set to 30, 45, 60 or 90 degrees. |
Revision as of 01:47, 7 June 2012
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Panels.
Glass Panels are a test element of Portal 2 that on activation will change from 0° to a specified angle such as 90?°. This element can be placed on the walls, ceiling, and the floor. It can only switch between 0°, and one other specified angle: either 30, 45, 60 or 90 degrees.
Todo: add images
Item Properties
Entity Cost: 12
- Connect to...
- Choose an input to connect the Glass Panel. Can be connected to the Button (all types), Laser Catcher and Laser Relay.
- Remove connections
- Shows existing connections to other test elements and allows to delete these.
- Angle
- Choose a deployed angle for the panel. Can be set to 30, 45, 60 or 90 degrees.
- Start Deployed
- If set, the panel will start in the deployed position. Any input triggered will retract the panel into the wall. If unset, panel will start flush with the wall and a trigger will deploy it.
- Portalable
- Has no effect on the Glass Panel.
Limitations
In the Puzzle Creator the Angled Panel can only be set to be deployed or fully retracted; it is not currently possible to use inputs to switch between different angles of deployment.
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