Left 4 Dead 2 Level Creation: Difference between revisions
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* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]] | * [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]] | ||
* Dynamic Paths | * Dynamic Paths | ||
* [[Fog_volume|Cinematic Effects]] | |||
: [[Postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color_correction|Color Correction]] | |||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}} | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}} | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | [[L4D2_Vscripts#Decompiling_nuc-files|Official vscripts]] | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | [[L4D2_Vscripts#Decompiling_nuc-files|Official vscripts]] |
Revision as of 12:47, 19 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.