User:Brandished: Difference between revisions

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(updated)
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:[[func_door_rotating]]
:[[func_door_rotating]]
:[[func_nobuild]]
:[[func_nobuild]]
:[[Team Fortress 2 Mapper's Reference]]
:[[TF2/Flag Based Goal Systems]]
:[[TF2/Flag Based Goal Systems]]
:[[QuArK]]
:[[QuArK]]
:[[WinBSPC]]
:[[Portal Level Creation]]
:[[:Category: Portal]]
'''Recent changes:'''
:[[Team Fortress 2 Level Creation]]
:[[Team Fortress 2 Level Creation]]
:[[Left 4 Dead]]
:[[Creating a Spawnroom|TF2: Creating a Spawnroom]]
:[[Creating a Spawnroom|TF2: Creating a Spawnroom]]
:[[Image Hosting Sites]]
:[[File Hosting Sites]]
:[[:Category:Dead_Mods]]
:[[:Category:HL2 Third Party Mods]]
:[[:Category:HL2 Third Party Mods]]
:[[:Category:Dead_Mods]]
 
'''Recent changes:'''
:[[Modding_Sites]]
:[[Modding_Sites]]
:[[Left 4 Dead]]
:[[Navigation Meshes]]
:[[:Category:Level_Design|Category:Level Design]]
:[[:Category:Level_Design|Category:Level Design]]
:[[Image Hosting Sites]]
:[[File Hosting Sites]]
:[[Your First Left 4 Dead Map]]
:[[Your First Left 4 Dead Map]]
:[[Common L4D Mapping Problems‎]]
:[[Common L4D Mapping Problems‎]]
:[[TF2/Setting_the_cap_point_layout]]
:[[TF2/Setting_the_cap_point_layout]]
:[[:TF2/Flag Game Types|TF2 Flag Game Types]]
:[[:TF2/Flag Game Types|TF2 Flag Game Types]]
:[[Template:OutputsTable]]
:[[Help:Editing]]
:[[Help:Editing]]
:[[Counter-Strike: Source Level Creation]]


'''My Experiments / Articles ideas / Works in progress:'''
'''My Experiments / Articles ideas / Works in progress:'''
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:[[:User:Brandished/Sandbox_1|Thumbnails and image scaling]]
:[[:User:Brandished/Sandbox_1|Thumbnails and image scaling]]
:[[:User:Brandished/Sandbox_2|Sky List idea]]
:[[:User:Brandished/Sandbox_2|Sky List idea]]
:[[:User:Brandished/Sandbox_3|Choosing the proper image format]]<!--
:[[:User:Brandished/Sandbox_3|Choosing the proper image format]]<!-- -->
:[[:User:Brandished/Sandbox_4|Sandbox_4]]-->
:[[:User:Brandished/Sandbox_4|Sandbox_4]]
:[[:User:Brandished/Sandbox_5|Redesign idea for "Category:Level Design"]]
:[[:User:Brandished/Sandbox_5|Redesign idea for "Category:Level Design"]]
:[[:User:Brandished/Sandbox_6|My TF2 Mapping Config]]
:[[:User:Brandished/Sandbox_6|My TF2 Mapping Config]]
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:[[Level Design Video Tutorials]]
:[[Level Design Video Tutorials]]
::Touch up layout
::Touch up layout
:[[obj_sentrygun]]
::Add info, currently a [[:Category:stubs|stub]]
:[[obj_dispenser]]
::Add info, currently a [[:Category:stubs|stub]]
:[[info_observer_point]]
::Add info, currently a [[:Category:stubs|stub]]
:[[game_intro_viewpoint]]
::Add info, currently a [[:Category:stubs|stub]]
:[[TF2/Making_an_Arena_map]]
:[[TF2/Making_an_Arena_map]]
::Add info on spawn areas and resupply items
::Add info on spawn areas and resupply items
:[[Navigation Meshes]]
::Clean up article wording
:[[L4D Mapping Notes‎]]
:[[L4D Mapping Notes‎]]
::Finish up sections and split off into complete articles
::Finish up sections and split off into complete articles
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:[[Level Transitions]]
:[[Level Transitions]]
::Work on layout, add info, currently a [[:Category:stubs|stub]]
::Work on layout, add info, currently a [[:Category:stubs|stub]]
:[[Template:OutputsTable]]
::Div box for doc?
|}
|}

Revision as of 14:59, 23 March 2009

If at first you don't succeed, EDIT, EDIT AGAIN!



Lobster xing.jpg

I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. After picking up and playing through the Orange Box in 2007, I got back into mapping, which in turn, brought me here to the VDC.

I sometimes log the results of my various SDK experiments in a VDC journal here: User:Brandished/Notes.

My Checklist

Note.pngNote:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.

Older changes:

func_door_rotating
func_nobuild
TF2/Flag Based Goal Systems
QuArK
Team Fortress 2 Level Creation
Left 4 Dead
TF2: Creating a Spawnroom
Image Hosting Sites
File Hosting Sites
Category:Dead_Mods
Category:HL2 Third Party Mods

Recent changes:

Modding_Sites
Navigation Meshes
Category:Level Design
Your First Left 4 Dead Map
Common L4D Mapping Problems‎
TF2/Setting_the_cap_point_layout
TF2 Flag Game Types
Template:OutputsTable
Help:Editing
Counter-Strike: Source Level Creation

My Experiments / Articles ideas / Works in progress:

Object Properties Wiki Table Syntax
List Test
Thumbnails and image scaling
Sky List idea
Choosing the proper image format
Sandbox_4
Redesign idea for "Category:Level Design"
My TF2 Mapping Config

To Do:

Break up the Targetname section? Better examples?
User Inputs and Outputs
Cleanup example 2
Level Design Video Tutorials
Touch up layout
TF2/Making_an_Arena_map
Add info on spawn areas and resupply items
L4D Mapping Notes‎
Finish up sections and split off into complete articles
Making a functioning ladder
WIP: Reword, add more info (if original author doesn't)
Sky List and Category:Skybox
finish going through the list and change links pointing to the master sky list to the individual game's sky lists instead
Half-Life 2 Level Creation
Update page
Level Transitions
Work on layout, add info, currently a stub