This creates an omnidirectional light source, useful for adding additional light to a room. This is not commonly used as a primary light source, despite what it's name might seem to imply. |
This creates a cone based light source in game. This is the most commonly used lighting entity. |
This entity causes all tools/skybox textures to emit light from the angle specified inside the property settings. This is primarily used for outdoor sky lighting. Only one light_environment should be used inside a level. |
This does not emit light itself, but is used to create the appearance of a sun or moon in an outdoor environment. |
Used for creating a halo and cone shaped "light beam" effect that is usually found on spotlights. |
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Creates the floating fire embers particle effect. The image on the right was created using a weak light entity just below an env_fire. |