Portal 2: Community Edition: Difference between revisions
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| {{Infobox game | {{Infobox game | ||
| |title = Portal 2: Community Edition | |title = Portal 2: Community Edition | ||
| |image =  | |image = Software_Cover - P2CE.png | ||
| |developer = P2:CE Team | |developer = P2:CE Team | ||
| |publisher = P2:CE Team | |publisher = P2:CE Team | ||
| Line 12: | Line 12: | ||
| |appid = 440000 | |appid = 440000 | ||
| |codelang = [[WP:C++|C++]] | |codelang = [[WP:C++|C++]] | ||
| |modsupport =  | |modsupport = [[Steam Workshop]] | ||
| |sdk = Located in <code>/bin/win64</code> | |sdk = Located in <code>/bin/win64</code> | ||
| |sysreq = <span></span> | |sysreq = <span></span> | ||
| Line 23: | Line 23: | ||
| |distribution = [[Steam]] | |distribution = [[Steam]] | ||
| |website = [https://portal2communityedition.com Official Website] | |website = [https://portal2communityedition.com Official Website] | ||
| |links = {{steamicon}} [https://store.steampowered.com/app/440000/Portal_2_Community_Edition/ '''Steam''' page]<br/>[https://discord.gg/4naDtxeweV Official Discord] | |links = {{steamicon}} [https://store.steampowered.com/app/440000/Portal_2_Community_Edition/ '''Steam''' page]<br/>[https://discord.gg/4naDtxeweV Official Discord]<br/>[https://wiki.stratasource.org Official Wiki] | ||
| }} | }} | ||
| {{software status|status=announced|type=mods|deck=hide|appid=440000}} | {{software status|status=announced|type=mods|deck=hide|appid=440000}} | ||
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| {{P2ce|4}} is a mod for {{Portal2|4}} developed using licensed code from [[Valve]], that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other ''Portal 2'' mods, though it will also include its own campaign to show off some of the new features. | {{P2ce|4}} is a mod for {{Portal2|4}} developed using licensed code from [[Valve]], that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other ''Portal 2'' mods, though it will also include its own campaign to show off some of the new features. | ||
| While there is no set release date, a P2CE developer has stated that the release target is "within 2 years", as they don't want to keep people from using it any longer than they have.{{Cite|1}} | While there is no set release date, a P2CE developer has stated that the release target is "within 2 years" of July 2024, as they don't want to keep people from using it any longer than they have.{{Cite|1}} They also hope that the project will enter an open beta state "within 1 year", as at that time hammer wouldn't be necessary to play the game due to both the offical and community made campaigns and standalone maps.{{citation needed}} | ||
| {{Branch|{{csgo|4}}}} | {{Branch|{{csgo|4}}}} | ||
| ==Features== | ==Features== | ||
| * Runs on {{strata|4}}, a heavily modified version of the {{csgobranch|2}} with {{p2|2}}'s entities ported, having all of [[CS:GO]]'s engine features plus more. | * Runs on {{strata|4}}, a heavily modified version of the the latest version of {{csgobranch|2}} with {{p2|2}}'s entities ported, having all of [[CS:GO]]'s engine features plus more. | ||
| :* [[Panorama]] UI | :* [[Panorama]] UI | ||
| :* [[Cascaded Shadow Maps]] | :* [[Cascaded Shadow Maps]] | ||
| :* Lightmapped Ambient Occlusion | :* Lightmapped Ambient Occlusion | ||
| * New rendering and lighting technique, similar to [[Deferred lighting|Deferred lighting & shading]], allowing multiple dynamic lights to be rendered with little performance hit. | |||
| :* [[Clustered rendering]] (available on {{code|clustered}} beta branch) | |||
| *Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped | *Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped | ||
| * {{teamspen|4}} integrated by default | * {{teamspen|4}} integrated by default | ||
| Line 45: | Line 47: | ||
| * Volumetric projected textures | * Volumetric projected textures | ||
| * [[Physically Based Rendering]] shader | * [[Physically Based Rendering]] shader | ||
| * Parallax | * [[Parallax obb|Parallax corrected cubemaps]] | ||
| * Enhancements to vanilla test element entities, such as the ability to color lasers | * Enhancements to vanilla test element entities, such as the ability to color lasers | ||
| * Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented | * Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented | ||
| Line 61: | Line 63: | ||
| * Expanded [[VScript]] API, along with a new scripting system utilizing AngelScript <!-- NOTE: devs have confirmed that there is no official name for it yet. For now, it's a new scripting system --> | * Expanded [[VScript]] API, along with a new scripting system utilizing AngelScript <!-- NOTE: devs have confirmed that there is no official name for it yet. For now, it's a new scripting system --> | ||
| * Toggleable {{portal}} Portalgun projectile behavior | * Toggleable {{portal}} Portalgun projectile behavior | ||
| * A new puzzlemaker, similar to the [[Portal_2_Puzzle_Maker|Portal 2 Puzzle Maker]] but with more available testing elements. | |||
| ==Media== | ==Media== | ||
| Line 86: | Line 89: | ||
| {{References| | {{References| | ||
| {{Ref2|cite id=1|access-date=May  | {{Ref2|cite id=1|access-date=May 21, 2024|1="[Releasing in 2 years] is our current plan..." Hugo (18th July, 2024) [https://discord.com/channels/663715905267564564/663715905267564567/1263154382111772874 #p2ce, P2CE Discord]}} | ||
| }} | }} | ||
| {{portal games}} | {{portal games}} | ||
| [[Category:Strata_Source_engine_branch_games]] | |||
Latest revision as of 15:28, 12 July 2025
/bin/win64
Watch this page, Steam News, or Steam Updates for more information.
Overview
 Portal 2: Community Edition is a mod for
 Portal 2: Community Edition is a mod for  Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
 Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
While there is no set release date, a P2CE developer has stated that the release target is "within 2 years" of July 2024, as they don't want to keep people from using it any longer than they have.[1] They also hope that the project will enter an open beta state "within 1 year", as at that time hammer wouldn't be necessary to play the game due to both the offical and community made campaigns and standalone maps.[citation needed]
 Portal 2: Community Edition is based on
 Portal 2: Community Edition is based on  Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to
 Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to  Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.
 Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.
Features
- Runs on  Strata Source, a heavily modified version of the the latest version of Strata Source, a heavily modified version of the the latest version of CS:GO engine branch with CS:GO engine branch with Portal 2's entities ported, having all of CS:GO's engine features plus more. Portal 2's entities ported, having all of CS:GO's engine features plus more.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
 
- New rendering and lighting technique, similar to Deferred lighting & shading, allowing multiple dynamic lights to be rendered with little performance hit.
- Clustered rendering (available on clusteredbeta branch)
 
- Clustered rendering (available on 
- Native DirectX 11 support; DirectX 9 support has been completely dropped
 TeamSpen's Hammer Addons integrated by default TeamSpen's Hammer Addons integrated by default
 Left 4 Dead 2/ Left 4 Dead 2/ Black Mesa-style workshop, which allows for asset modification as well as custom maps. Black Mesa-style workshop, which allows for asset modification as well as custom maps.
- Re-enabled engine tools
- Increased env_projectedtexture, now up to 8 dynamic lights can be active simultaneously.
- Volumetric projected textures
- Physically Based Rendering shader
- Parallax corrected cubemaps
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
- Ladders, both  Half-Life 2 and Half-Life 2 and Counter-Strike: Global Offensive style, are re-enabled Counter-Strike: Global Offensive style, are re-enabled
- Re-Implemented  Half-Life 2 weapons. Half-Life 2 weapons.
- Backwards compatibility with almost all Source Engine games, including support for  Source 2013 maps and models Source 2013 maps and models
- Toggleable b-hop and duckjump
- Ability to mount and play other Source games, including  Portal and Portal and Half-Life 2 Half-Life 2
- Upgraded and expanded  Hammer to fix crashes and instabilities. Hammer to fix crashes and instabilities.
Planned Features
- Most  Mapbase features will be implemented Mapbase features will be implemented
- Toggleable legacy movement ( / / ) )
- Improved gel and portal color customization
- Expanded VScript API, along with a new scripting system utilizing AngelScript
- Toggleable  Portalgun projectile behavior Portalgun projectile behavior
- A new puzzlemaker, similar to the Portal 2 Puzzle Maker but with more available testing elements.
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Team
Portal 2: Community Edition is developed by the P2CE Team. An up-to-date member list can be found here.
Gallery
See also
 Portal Portal
 Portal 2 Portal 2
 Mapbase, a similar project for Half-Life 2 (developed from Valve's public Source 2013 Singleplayer repository, and therefore is open-source; compatible with more older DX9 hardware) Mapbase, a similar project for Half-Life 2 (developed from Valve's public Source 2013 Singleplayer repository, and therefore is open-source; compatible with more older DX9 hardware)
 TeamSpen's Hammer Addons, a set of Hammer improvements added to P2CE by default TeamSpen's Hammer Addons, a set of Hammer improvements added to P2CE by default
- Portal 2 Level Design
- List Of Portal 2: Community Edition Entities
External links
References
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