UnrealMapDrawTool: Difference between revisions
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__NOTOC__ | |||
'''UnrealMapDrawTool''' is a {{gldsrc|4}} map painting tool. Using only one mouse possible to create {{gldsrc|1}} maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps. | |||
Using only one mouse possible to create {{gldsrc| | |||
==Features== | ==Features== | ||
* Support multiple layers map painting | * Support multiple layers map painting | ||
* Own .umd map format to save/load maps | |||
* Own map format to save/load maps | * Create entities like [[info_player_start_(GoldSrc)|player start]] positions, [[func_water (GoldSrc)|water]] and others | ||
* Also has plugin for {{jack|4}} (Import .umd directly in [[J.A.C.K.]]) | |||
* Create entities like player start positions, water and others. | * Any map can be exported to .umd using {{nbg|4}} | ||
== Drawbacks == | == Drawbacks == | ||
* No preview map in real time in 3D | |||
* No tools like Paint (line, radius, etc..) | |||
==Media== | |||
<gallery mode=nolines widths=384px heights=256px> | |||
File:Draw menu.png|Main editor window | |||
File:Main menu.png|Startup editor menu | |||
</gallery> | |||
== | ==System requirements== | ||
{{Sysreq | |||
|OSfamily = Windows | |||
|minOS = {{winxp|4|nt=3}} | |||
|minCPU = 1.0 GHz | |||
|minRAM = 512MB | |||
|recOS = | |||
|recCPU = | |||
|recRAM = | |||
}} | |||
==External links== | ==External links== | ||
* [https://github.com/UnrealKaraulov/UnrealMapDrawTool GitHub Repository] | * [https://github.com/UnrealKaraulov/UnrealMapDrawTool GitHub Repository] | ||
* [https://gamebanana.com/tools/11786 | * [https://gamebanana.com/tools/11786 GameBanana] | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
{{gldsrc sdktools}} | {{gldsrc sdktools}} |
Latest revision as of 01:44, 20 January 2025
UnrealMapDrawTool is a GoldSrc map painting tool. Using only one mouse possible to create GoldSrc maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps.
Features
- Support multiple layers map painting
- Own .umd map format to save/load maps
- Create entities like player start positions, water and others
- Also has plugin for
J.A.C.K. (Import .umd directly in J.A.C.K.)
- Any map can be exported to .umd using
newbspguy
Drawbacks
- No preview map in real time in 3D
- No tools like Paint (line, radius, etc..)
Media
System requirements
![]() |
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---|---|---|
Minimum | ||
Operating system (OS) | ![]() |
|
Processor (CPU) | 1.0 GHz | |
System memory (RAM) | 512MB | |
Hard disk drive (HDD/SSD) |
External links
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