Category:Black Mesa level design: Difference between revisions
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==Design== | ==Design== | ||
* [[Black Mesa Level Aesthetics]] | * [[Black Mesa Level Aesthetics]] | ||
* [[Adding Detail to Your Map]] | * [[Adding More Detail to a map (Black Mesa)|Adding Detail to Your Map]] | ||
* [[3D Skybox]] | * [[3D Skybox]] | ||
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* [[Push Bar Doors]] | * [[Push Bar Doors]] | ||
* [[Static Doors]] | * [[Static Doors]] | ||
* [[Potted Plants/Ferns]] | |||
===Maintenance=== | ===Maintenance=== | ||
* [[ON/OFF Lever]] | * [[ON/OFF Lever]] | ||
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== Tutorials == | == Tutorials == | ||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=3410009730 Installing Garry's Mod Hammer++ for Black Mesa] | |||
* [[Compiling your map using htct|Compiling Your Map With HTCT]] | * [[Compiling your map using htct|Compiling Your Map With HTCT]] | ||
* [[Making a Black Mesa Mod|Making your own Black Mesa Mod]] | |||
* [[Publishing a BMS map to the Workshop|Publishing a BMS map to the Workshop]] | |||
* [[Making Loading Screens For Multiplayer Maps]] | |||
== External links == | == External links == | ||
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==References== | ==References== | ||
* [[List of Black Mesa entities|List of Entities]] | * [[List of Black Mesa entities|List of Entities]] | ||
* [[ | * [[Black_Mesa_Sky_List|List of Skies]] | ||
* [[List of BMS Soundscapes|List of Soundscapes]] | * [[List of BMS Soundscapes|List of Soundscapes]] | ||
* [[List of Black Mesa development only flagged console variables|List of Hidden Console Variables]] | |||
== Black Mesa Specific Shaders == | |||
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]] - parallax effect to take on the appearance of a 3D surface | |||
* {{ent|$specmap_texture}} - the [[PBR]] styled gloss effect (similar to [[$phong]]) | |||
* {{ent|$moss_enable}} - moss shader | |||
* {{ent|Lightmapped_4WayBlend}} - 4way blend surface | |||
* {{ent|$halflambert_gbuffer_off}} - halflambert from gbuffer | |||
== Black Mesa Specific | |||
* | |||
*{{ent| | |||
*{{ent| | |||
*{{ent| | |||
*{{ent| | |||
== | == In-Game Editors == | ||
* [[ | * [[New Lights Editor]] | ||
* [[Xog Editor]] | |||
* [[ | |||
== Game Modes == | == Multiplayer Game Modes == | ||
* [[Black Mesa: Deathmatch]] | * [[Black Mesa: Deathmatch]] | ||
* [[Black Mesa: Team Deathmatch]] | * [[Black Mesa: Team Deathmatch]] | ||
* [[Black Mesa: Elimination]] | * [[Black Mesa: Elimination]] | ||
* [[ | * [https://github.com/ampreeT/SourceCoop SourceCoop] | ||
== Script Files == | |||
* [[dynlightscript.txt]] | |||
* [[proplist.txt]] | |||
{{category end}} | {{category end}} |
Latest revision as of 11:46, 12 June 2025

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This category contains articles relating specifically to Level Design for Black Mesa. For general mapping tutorials see, Level Design
Getting StartedGeneralDesignConstructing ElementsLabOfficeMaintenanceHazardsTutorialsExternal links |
ScriptingAdditional Information
ReferencesBlack Mesa Specific Shaders
In-Game EditorsMultiplayer Game ModesScript Files |
Pages in category "Black Mesa level design"
The following 4 pages are in this category, out of 4 total.