New Lights Editor

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LightScriptBac.jpg

New Lights Editor is a based on console commands in-game light/godrays editor, avaible in Black Mesa Black Mesa. This editor can configure on the fly most properties of new lights and godrays with instant results in game; you can also add new ones to see how they look at your level. Initially, it was planned to implement the editor via VGUI, but because VGUI is not easy to work with, Kim made lightscript.cfg, which can be executed once to bind various console commands to keys on the keyboard to make the process much easier.

Usage

Before New Lights Editor usage, make a copy of your config.cfg file (for example config_copy.cfg), because New Light Editor rewrites some bindings. With a copy of the file, you will be able to restore all your binds quickly.

To activate New Lights Editor, at first, open the console (usually this is ` bind), than enter in the console exec lightscript (it is also recommended to enter sv_cheats 1, this to have full access to the commands). After this, you will be automatically moved in developer 1, with this, some bindings will rewratted, and you'll see the message in the console.

So, the New Lights Editor editor is now activated and you may already noticed orange box around entity that is under your crosshair.

This is bounding box, usually uses by game engine to tell when model can be seen by player to draw or not draw it (for performance). You also can see the lines which shows direction of entity, they are always located in origin.

In this case, both things shows you entity that you are targeting, so, technically you can select and edit any entity, but most commands will not produce any results. The only two entities you should interact with is newLight_Point and newLight_Spot (might work newLight_Dir as well, but you can't select it).

Confirm:Will this work if an entity have on of the properties ?

To edit your new light source, move your crosshair at it. You'll note this white box and lines which shows direction of it, bounding box as well.

Press Enter to select it (to deselect it, press Enter again). Now you can see sphere instead of white box. In case of point light, the lines will be disabled (you don't really need them at all), in case of spot light, they will stay. The color of sphere will match color of selected light source.

Now you can change light properties. In totalm you can change 18 different properties. There are 9 buttons in total, one button for every two property, you switch between them by pressing on it.

To select one of the properties you want to change, press one of these buttons: F1 to F9 or 1 to 9 on numpad. See below for what each does. To get full list of binds - press * on numpad.

After property selection, you can increase or decrease property value. Use mouse wheel up to increase, or + on numpad. Use mouse wheel down to decrease, or - on numpad. The resulting value will be displayed in the console.

Note.pngNote:There are limits due to scripting limits. Most values don't have the limits, or they are much larger than can be set using this editor.

Once you have decided on the values, manually write them in Hammer. If you have lost some value, you can get full information about selected light source, press , or / on numpad.

In addition to editing an existing lights, you can also add new ones. Press Insert (or 0 on numpad), then press LMB. This will cause white light source with no shadows to appear under your crosshair.

Icon-Bug.pngBug:Initially planned that you are able to create both point and spot light, but due to mistake in lightscript.cfg you can create only point light. Attempt to create spot light will cause message in the console Unknown command: newl_s.

To delete light source, press Delete, or . on numpad.

To disable New Lights Editor, enter in the console exec lightscript.

Keypad List

This is full list of bind/commands.


  • F1 or 1 on numpad - Intensity / Range.
Icon-Bug.pngBug:Range increasing doesn't increase bounding box, this means that your light will be disabled when it shouldn't. Don't care, just put value in Hammer, compile map and everything will br okay.
Icon-Bug.pngBug:Shadows incorrectly displaying with Range increase.
  • F2 or 2 on numpad - Inner Angle /Outer Angle.
  • F3 or 3 on numpad - Angle FallOff / Shadow Radius.
Icon-Bug.pngBug:It looks like Shadow Radius doesn't saves after switching to another property.
  • F4 or 4 on numpad - NearZ / Shadow Bias Depth.
  • F5 or 5 on numpad - Shadow Bias Slope / Normal Bias.
Icon-Bug.pngBug:Normal Bias doesn't saves. The original value will be returned after switching to another property.
  • F6 or 6 on numpad - Light Styles / Specular Multiplier.
  • F7 or 7 on numpad - Godray Density / Godray Weight.
  • F8 or 8 on numpad - Godray Distfactor / Godray Radius.
  • F9 or 9 on numpad - Godray Exposure.


  • Enter - select/deselect light.
  • Mause Wheel Up or + on numpad - increase value of selected property.
  • Mause Wheel Down or - on numpad - decrease value of selected property.
  • , or / on numpad - shows all values of selected light.
  • * on numpad - shows all keypad binds.
  • Delete or . on numpad - removes any entity your crosshair is pointed at.


  • Insert or 0 on numpad - inserts newLight_Spot/newLight_Point.
Icon-Bug.pngBug:You can't create spot light due to mistake in lightscript.cfg.
  • LMB - place light source where your crosshair is pointed.

Unused Commands

Some commands are unsed, because these can't be used through binds. You still can use them via console when your light source is selected.

See also