List of Black Mesa development only flagged console variables
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This is a complete list of all Black Mesa console variables with "development only" flag. These are from the latest public build on Steam. Not included the mod version from 14 september 2012.
The List
Todo:
- Add Effect descriptions and replace developer comments (they're not accurate).
- Fix value in some lines from Descriptor, the code is generated with ChatGPT.
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
anim_showstate | -1 | Integer | Show the (client) animation state for the specified entity (-1 for none). |
anim_showstatelog | 0 | Integer | 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. |
bm_50cal_scale | 1.25 | Float | Model scale to set for func_50cal's parent entity. |
bm_generating_menu_images | 0 | Bool | For debug only. The value set to 1 when the game generates loading screen images. |
bm_loading_screen_hint_body | string | ||
bm_loading_screen_hint_title | string | ||
bm_loading_screen_index | 0 | int | |
bm_marine_announcer | scripts/killstreak/game_sounds_killstreak_marine.txt | String | Script file for the marine announcer in multiplayer. |
bm_max_lift_mass | 85 | int | |
bm_scientist_announcer | scripts/killstreak/game_sounds_killstreak_scientist.txt | String | Script file for the scientist announcer in multiplayer. |
bm_sheen_framerate | 25 | Float | Scroll speed for sheen proxy (used for pick ups in multiplayer). |
bm_sv_max_lift_size | 128 | int | |
cl_charactercolor0 | 255 255 255 255 | string | |
cl_charactercolor1 | 255 255 255 255 | string | |
cl_charactercolor2 | 255 255 255 255 | string | |
cl_characterskin | 4 | int | |
cl_chatfilter_version | 1 | int | Stores the chat filter version |
cl_clanid | 0 | int | Current clan ID for name decoration |
cl_clean_textures_on_death | 0 | int | If enabled, attempts to purge unused textures every time a freeze cam is shown |
cl_cloud_settings | 1 | int | Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) |
cl_connectmethod | string | Method by which we connected to the current server. | |
cl_csm_volume_auto_mode_disabled | 1 | int | |
cl_debug_mortar_screen | 0 | Integer | Enable/disable mortar screen debug. If enabled, when the player uses the screen to shoot from mortar launcher, the game shows a purple square and red line from the square to screen's point_camera entity. |
cl_depth_max | 4096 | int | |
cl_interpolate | 1.0 | float | Interpolate entities on the client. |
cl_pred_checkstuck | 0 | int | Perform the additional 'stuck' traces on the client side during prediction. |
cl_savescreenshotstosteam | 0 | int | Saves screenshots to the Steam's screenshot library |
cl_screenshotlocation | string | Location to tag the screenshot with | |
cl_screenshotusertag | string | User to tag in the screenshot | |
cl_showanimstate | -1 | int | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log | 0 | int | 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. |
cl_simulate_no_quicktime | 0 | int | |
cl_simulationtimefix | 1 | int | |
cl_threaded_bone_setup | 0 | int | Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_viewmodelfov | 50 | int | |
dbg_demofile | 0 | int | |
default_fov | 75 | int | |
dev_loadtime_mainmenu | 0 | int | |
dev_loadtime_map_elapsed | 7.506705 | float | |
dev_loadtime_map_start | 0 | int | |
fx_drawimpactdebris | 1 | int | Draw impact debris effects. |
fx_drawimpactdust | 1 | int | Draw impact dust effects. |
fx_drawmetalspark | 1 | int | Draw metal spark effects. |
hermite_fix | 1 | int | Don't interpolate previous hermite sample when fixing up times. |
hud_item_bright_time | 1 | Float | Amount of glowing time for picked up item icon at right medium part of the screen space. |
hud_item_fade_time | 1 | Float | Amount of fading time for picked up item icon at right medium part of the screen space. |
hud_item_idle_time | 3 | Float | Amount of idling time for picked up item icon at right medium part of the screen space. |
hud_item_move_finish_time | 0.1 | Float | Amount of moving time for picked up item icon at right medium part of the screen space. |
hud_post | 1 | Bool | Enable/disable HUD post processing (scanline and bloom). |
hud_post_bloom | 4 | Float | Post processing HUD bloom scale. |
hud_post_bloom_influence | 8 | Float | Post processing HUD bloom influence. |
hud_post_scanline_bloom_influence | 1 | Float | Post processing HUD bloom scanline influence. Only float values between 0-1 can be used. |
hud_post_scanline_influence | 0.5 | Float | Post processing HUD scanline influence. Only float values between 0-1 can be used. |
hud_scanline_size | 128 | Float | Post processing HUD scanline size. Sets dev/hud_scanlines texture tiling value. |
localplayer_visionflags | 0 | int | |
mat_autoconfigtriggered | 0 | int | Indicates whether auto-config was triggered |
mat_force_vertexfog | 0 | int | |
mat_forcemanagedtextureintohardware | 0 | int | |
mat_lodin_hidden_pop | 1 | int | |
mat_lodin_time | 5 | int | |
mat_parallaxmap | 0 | int | |
mat_requires_rt_alloc_first | 0 | int | |
mat_spewalloc | 0 | int | |
mat_supportflashlight | 1 | int | Source SDK lefover. |
mat_supports_d3d9ex | 1 | int | |
mod_dynamicloadpause | 0 | int | |
mod_dynamicloadspew | 0 | int | |
mod_dynamicloadthrottle | 0 | int | |
mod_dynamicunloadtex | 1 | int | |
mod_dynamicunloadtime | 150 | int | |
movement_anim_playback_minrate | 0.25 | float | |
mp_capdeteriorate_time | 90.0 | float | Time it takes for a full capture point to deteriorate. |
mp_capstyle | 1 | int | Sets the style of capture points used. 0 means fixed players required to cap. 1 means more players cap faster, but longer cap times. |
mp_facefronttime | 3 | int | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
mp_feetyawrate | 720 | int | How many degrees per second that we can turn our feet or upper body. |
mp_ik | 1 | int | Use IK on in-place turns. |
mp_showgestureslots | -1 | Integer | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). |
mp_slammoveyaw | 0 | Integer | Force movement yaw along an animation path. |
np_active | 1 | int | |
np_gr_decay | 1 | int | |
nr_lights_active | 847 | int | |
player_debug_hulls | 0 | int | |
player_model_scale | 1 | int | |
player_respawn_alpha | 24 | int | |
r_entity | -1 | int | |
r_flashlight_version2 | 0 | int | |
r_force_first_dynamic_light_to_directional_for_csm | 1 | int | |
r_particle_timescale | 1.0 | float | |
r_PhysPropStaticLighting | 0 | int | |
r_portalscloseall | 0 | int | |
r_rope_holiday_light_scale | 0.055 | float | |
r_ropes_holiday_lights_allowed | 1 | int | |
r_staticlight_streams | 3 | int | |
sv_bounce | 0 | int | Bounce multiplier for when physically simulated objects collide with other objects. |
sv_creationtickcheck | 1 | int | Do extended check for encoding of timestamps against tickcount |
sv_force_transmit_ents | 0 | int | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
sv_instancebaselines | 1 | int | Enable instanced baselines. Saves network overhead. |
sv_lagflushbonecache | 1 | int | Flushes entity bone cache on lag compensation |
sv_lagpushticks | 0 | int | Push computed lag compensation amount by this many ticks. |
sv_maxunlag | 1.0 | float | Maximum lag compensation in seconds |
sv_netvisdist | 10000 | int | Test networking visibility distance |
sv_optimizedmovement | 1 | int | |
sv_sendtables | 0 | int | Force full sendtable sending path. |
sv_showanimstate | -1 | int | Show the (server) animation state for the specified entity (-1 for none). |
sv_showanimstate_log | 0 | int | 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. |
sv_showladders | 0 | int | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_stepsize | 18 | int | |
sv_stressbots | 0 | int | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
sv_suppress_viewpunch | 0 | int | |
sv_train_stop_owner_falloff | 1 | int | Stops the train if the player jumps off |
sv_unlag | 1 | int | Enables player lag compensation |
sv_unlag_debug | 0 | int | |
sv_unlag_fixstuck | 1 | int | Disallow backtracking a player for lag compensation if it will cause them to become stuck |
sv_unlag_npc | 1 | int | Enables player lag compensation on NPCs |
sv_useexplicitdelete | 1 | int | Explicitly delete dormant client entities caused by AllowImmediateReuse(). |
sv_vote_command_delay | 2 | int | How long after a vote passes until the action happens |
sv_vote_timer_duration | 15 | int | How long to allow voting on an issue |
sv_waterdist | 12 | int | Vertical view fixup when eyes are near water plane. |
tf_debug_tabcontainer | 0 | int | |
vgui_nav_lock | 0 | int | |
vgui_nav_lock_default_button | 0 | int | |
viewmodel_fov_override | -1 | Float | Overrides the field-of-view for all viewmodels. -1 means do not override. |