List of Black Mesa development only flagged console variables
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This is a complete list of all Black Mesa console variables with "development only" flag. These are from the latest public build on Steam. Not included the mod version from 14 september 2012.
The List
Todo:
- Add Effect descriptions and replace developer comments (they're not accurate).
- Fix value in some lines from Descriptor, the code is generated with ChatGPT.
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
anim_showstate | -1 | int | |
anim_showstatelog | 0 | int | |
bm_50cal_scale | 1.25 | float | |
bm_generating_menu_images | 0 | int | |
bm_loading_screen_hint_body | string | ||
bm_loading_screen_hint_title | string | ||
bm_loading_screen_index | 0 | int | |
bm_marine_announcer | scripts/killstreak/game_sounds_killstreak_marine.txt | string | |
bm_max_lift_mass | 85 | int | |
bm_scientist_announcer | scripts/killstreak/game_sounds_killstreak_scientist.txt | string | |
bm_sheen_framerate | 25 | int | Set Sheen Frame Rate |
bm_sv_max_lift_size | 128 | int | |
cl_charactercolor0 | 255 255 255 255 | string | |
cl_charactercolor1 | 255 255 255 255 | string | |
cl_charactercolor2 | 255 255 255 255 | string | |
cl_characterskin | 4 | int | |
cl_chatfilter_version | 1 | int | Stores the chat filter version |
cl_clanid | 0 | int | Current clan ID for name decoration |
cl_clean_textures_on_death | 0 | int | If enabled, attempts to purge unused textures every time a freeze cam is shown |
cl_cloud_settings | 1 | int | Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) |
cl_connectmethod | string | Method by which we connected to the current server. | |
cl_csm_volume_auto_mode_disabled | 1 | int | |
cl_debug_mortar_screen | 0 | int | |
cl_depth_max | 4096 | int | |
cl_interpolate | 1.0 | float | Interpolate entities on the client. |
cl_pred_checkstuck | 0 | int | Perform the additional 'stuck' traces on the client side during prediction. |
cl_savescreenshotstosteam | 0 | int | Saves screenshots to the Steam's screenshot library |
cl_screenshotlocation | string | Location to tag the screenshot with | |
cl_screenshotusertag | string | User to tag in the screenshot | |
cl_showanimstate | -1 | int | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log | 0 | int | 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. |
cl_simulate_no_quicktime | 0 | int | |
cl_simulationtimefix | 1 | int | |
cl_threaded_bone_setup | 0 | int | Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_viewmodelfov | 50 | int | |
dbg_demofile | 0 | int | |
default_fov | 75 | int | |
dev_loadtime_mainmenu | 0 | int | |
dev_loadtime_map_elapsed | 7.506705 | float | |
dev_loadtime_map_start | 0 | int | |
fx_drawimpactdebris | 1 | int | Draw impact debris effects. |
fx_drawimpactdust | 1 | int | Draw impact dust effects. |
fx_drawmetalspark | 1 | int | Draw metal spark effects. |
hermite_fix | 1 | int | Don't interpolate previous hermite sample when fixing up times. |
hud_item_bright_time | 1 | int | |
hud_item_fade_time | 1 | int | |
hud_item_idle_time | 3 | int | |
hud_item_move_finish_time | 0.1 | float | |
hud_post | 1 | int | |
hud_post_bloom | 4 | int | |
hud_post_bloom_influence | 8 | int | |
hud_post_scanline_bloom_influence | 1 | int | |
hud_post_scanline_influence | 0.5 | float | |
hud_scanline_size | 128 | int | |
localplayer_visionflags | 0 | int | |
mat_autoconfigtriggered | 0 | int | Indicates whether auto-config was triggered |
mat_force_vertexfog | 0 | int | |
mat_forcemanagedtextureintohardware | 0 | int | |
mat_lodin_hidden_pop | 1 | int | |
mat_lodin_time | 5 | int | |
mat_parallaxmap | 0 | int | |
mat_requires_rt_alloc_first | 0 | int | |
mat_spewalloc | 0 | int | |
mat_supportflashlight | 1 | int | Source SDK lefover. |
mat_supports_d3d9ex | 1 | int | |
mod_dynamicloadpause | 0 | int | |
mod_dynamicloadspew | 0 | int | |
mod_dynamicloadthrottle | 0 | int | |
mod_dynamicunloadtex | 1 | int | |
mod_dynamicunloadtime | 150 | int | |
movement_anim_playback_minrate | 0.25 | float | |
mp_capdeteriorate_time | 90.0 | float | Time it takes for a full capture point to deteriorate. |
mp_capstyle | 1 | int | Sets the style of capture points used. 0 means fixed players required to cap. 1 means more players cap faster, but longer cap times. |
mp_facefronttime | 3 | int | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
mp_feetyawrate | 720 | int | How many degrees per second that we can turn our feet or upper body. |
mp_ik | 1 | int | Use IK on in-place turns. |
mp_showgestureslots | -1 | int | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). |
mp_slammoveyaw | 0 | int | Force movement yaw along an animation path. |
np_active | 1 | int | |
np_gr_decay | 1 | int | |
nr_lights_active | 847 | int | |
player_debug_hulls | 0 | int | |
player_model_scale | 1 | int | |
player_respawn_alpha | 24 | int | |
r_entity | -1 | int | |
r_flashlight_version2 | 0 | int | |
r_force_first_dynamic_light_to_directional_for_csm | 1 | int | |
r_particle_timescale | 1.0 | float | |
r_PhysPropStaticLighting | 0 | int | |
r_portalscloseall | 0 | int | |
r_rope_holiday_light_scale | 0.055 | float | |
r_ropes_holiday_lights_allowed | 1 | int | |
r_staticlight_streams | 3 | int | |
sv_bounce | 0 | int | Bounce multiplier for when physically simulated objects collide with other objects. |
sv_creationtickcheck | 1 | int | Do extended check for encoding of timestamps against tickcount |
sv_force_transmit_ents | 0 | int | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
sv_instancebaselines | 1 | int | Enable instanced baselines. Saves network overhead. |
sv_lagflushbonecache | 1 | int | Flushes entity bone cache on lag compensation |
sv_lagpushticks | 0 | int | Push computed lag compensation amount by this many ticks. |
sv_maxunlag | 1.0 | float | Maximum lag compensation in seconds |
sv_netvisdist | 10000 | int | Test networking visibility distance |
sv_optimizedmovement | 1 | int | |
sv_sendtables | 0 | int | Force full sendtable sending path. |
sv_showanimstate | -1 | int | Show the (server) animation state for the specified entity (-1 for none). |
sv_showanimstate_log | 0 | int | 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. |
sv_showladders | 0 | int | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_stepsize | 18 | int | |
sv_stressbots | 0 | int | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
sv_suppress_viewpunch | 0 | int | |
sv_train_stop_owner_falloff | 1 | int | Stops the train if the player jumps off |
sv_unlag | 1 | int | Enables player lag compensation |
sv_unlag_debug | 0 | int | |
sv_unlag_fixstuck | 1 | int | Disallow backtracking a player for lag compensation if it will cause them to become stuck |
sv_unlag_npc | 1 | int | Enables player lag compensation on NPCs |
sv_useexplicitdelete | 1 | int | Explicitly delete dormant client entities caused by AllowImmediateReuse(). |
sv_vote_command_delay | 2 | int | How long after a vote passes until the action happens |
sv_vote_timer_duration | 15 | int | How long to allow voting on an issue |
sv_waterdist | 12 | int | Vertical view fixup when eyes are near water plane. |
tf_debug_tabcontainer | 0 | int | |
vgui_nav_lock | 0 | int | |
vgui_nav_lock_default_button | 0 | int | |
viewmodel_fov_override | -1 | int |