Category:GoldSrc Level Design: Difference between revisions
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{{ | {{GoldSrc topicon}} | ||
{{subpage|[[Half-Life SDK]]}} | |||
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[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big> | |||
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== Getting Started == | == Getting Started == | ||
You may either use Valve's official SDK: | |||
* Install Half-Life SDK [steam://install/254430/ from Steam] (the link opens Steam; must own a first-party GoldSrc game to download) or download Hammer 3.4 separately from [https://gamebanana.com/tools/5026 Gamebanana mirror]; | |||
* ('''Recommended''') Alternatively, download updated '''Hammer 3.5''' from [https://twhl.info/wiki/embed/Valve_Hammer_Editor_3.5 TWHL] or [https://www.moddb.com/downloads/valve-hammer-editor-35 ModDB] (there is also [https://www.moddb.com/downloads/valve-hammer-editor-352 Hammer 3.5.3] on Moddb, with various extra fixes); you should also use [[VHLT]] compilers while you're at it. | |||
* See [[Configuring Hammer for Half-Life]]. | |||
<br> | |||
* [[Configuring Hammer for Half-Life]] | Or choose one of the following third party options: | ||
{{ModernImportant|This is likely what you want. These modern editors allow for a better workflow and still receive updates, while Valve Hammer Editor does not.}} | |||
* {{jack|2.bold}} - Modern map editor which aims to replace Hammer 3.5. Most mappers use it. | |||
{{ | * {{Trenchbroom|2.bold}} - Modern map editor for {{quake|1|addtext=-derived}} games, with decent GoldSrc support. | ||
* {{jack| | * {{nrc|2.bold}} - Another editor for Quake games, with full support of GoldSrc. | ||
* {{Trenchbroom| | * [[VHLT]] compilers, again, should be used. | ||
== General == | == General == | ||
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== Other Engines == | == Other Engines == | ||
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]] | : {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]] | ||
: {{source2|link=Source 2 Basic Level Creation}} [[ | : {{source2|link=Source 2 Basic Level Creation}} [[Source_2/Docs/Level_Design|Source 2 Level Creation]] | ||
== | == For specific games== | ||
* [[Counter-Strike/Level Design|Counter-Strike]] level design (including Condition Zero) | |||
** [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]] level design | |||
* [[:Category:Day of Defeat Level Design|Day of Defeat]] level design | |||
* [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]] level design | |||
* [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]] | |||
* [[:Category:Half-Life Level Design|Half-Life]] level design (also applies to Opposing Force and Blue Shift) | |||
** [[:Category:Sven Co-op Level Design|Sven Co-op]] level design | |||
* [[:Category:Ricochet Level Design|Ricochet]] level design | |||
* [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]] level design | |||
: | * [[:Category:Cry of Fear Level Design|Cry of Fear]] level design | ||
* [[:Category:Paranoia 2: Savior Level Design|Paranoia 2: Savior]] level design | |||
* Level design for [[:Category:GoldSrc Mods Level Design|other GoldSrc Mods]] | |||
== Design Theory == | == Design Theory == | ||
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{{Category end}} | {{Category end}} | ||
__NOTOC__ |
Latest revision as of 01:07, 17 November 2024
Welcome to GoldSrc Level Editing.
Getting StartedYou may either use Valve's official SDK:
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GeneralBasic ElementsDetailing |
Other EnginesFor specific games
Design TheoryExternal Resources |
Pages in category "GoldSrc Level Design"
The following 22 pages are in this category, out of 22 total.