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|  (Link to Wikipedia article on navigation meshes.) | m (Clarify what?) | ||
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| A [[w:Navigation mesh|'''Navigation Mesh''']] ('''NavMesh''' or '''nav mesh''') is a data structure that stores data used for path finding, which is typically used by bots. In {{source|4}}, navigation meshes are used by the following entities: | |||
| # [[Bot]]s and Hostages in: | # [[Bot]]s and Hostages in: | ||
| #* {{ | #* {{css|4}} | ||
| #* {{ | #* {{csgo|4}} | ||
| # [[NextBot]] entities in: | # [[NextBot]] entities in: | ||
| #* {{ | #* {{l4d|4}} | ||
| #* {{ | #* {{l4d2|4}} | ||
| #* {{ | #* {{gmod|4}} | ||
| #* {{ | #* {{tf2|4}} | ||
| #* {{p3|4}} | |||
| #* {{jb3|4}} | |||
| #* {{bms|4}} | |||
| …to realize what's navigable in their environment, and path to their desired destination. | …to realize what's navigable in their environment, and path to their desired destination. | ||
| == NAV  | ==NAV file format== | ||
| {{ | {{Main|.nav}} | ||
| ==  | ==NAV files == | ||
| Navigation Mesh data is stored in a [[NAV]] file corresponding to the map file ([[BSP|.bsp]]) for which it is used. For example, the nav mesh for <code>cstrike\maps\de_dust[[.bsp]]</code> is stored in <code>cstrike\maps\de_dust[[.nav]]</code>. | |||
| == Game Specific SubVersions == | ==Navigation Mesh Editing== | ||
| {{Main|Nav Mesh Editing}} | |||
| {{Main|Nav Mesh Commands}} | |||
| The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with <code>nav_generate</code> (which requires {{Command|sv_cheats|1}} and {{Command|nav_edit|1}}). | |||
| ==Game Specific SubVersions== | |||
| {| class="standard-table" | {| class="standard-table" | ||
| ! Game !! Nav Mesh Class !! Subversion !! Notes | ! Game !! Nav Mesh Class !! Subversion !! Notes | ||
| |- | |- | ||
| | {{ | | {{source|2}} | ||
| {{gmod|2}} | |||
| | TheNavMesh | | TheNavMesh | ||
| | 0 | | 0 | ||
| | Garry's Mod  | | Garry's Mod uses the base navigation mesh (It doesn't use its own implementation unlike Valve games) | ||
| |- | |- | ||
| | {{ | | {{css|2}} | ||
| {{ | {{csgo|2}} | ||
| | CSNavMesh | | CSNavMesh | ||
| | 1 | | 1 | ||
| | * Appends approach area data to each area. | | * Appends approach area data to each area. | ||
| |- | |- | ||
| | {{ | | {{tf2|2}} | ||
| | CTFNavMesh | | CTFNavMesh | ||
| | 2 | | 2 | ||
| | Appends TF2-specific attribute flag to area data. | | Appends TF2-specific attribute flag to area data. | ||
| |- | |- | ||
| | {{ | | {{l4d|2}} | ||
| | TerrorNavMesh | | TerrorNavMesh | ||
| | 13 | | 13 | ||
| | | | | ||
| |- | |- | ||
| | {{ | | {{l4d2|2}} | ||
| | TerrorNavMesh | | TerrorNavMesh | ||
| | 14 | | 14 | ||
| |} | |} | ||
| == See also == | ==See also== | ||
| * [[ | * [[Nav Mesh Commands|Navigation Mesh Console Command Reference]] | ||
| * [[ | * [[List of L4D Series Nav Mesh Attributes]] | ||
| * [[L4D Level Design/Nav Meshes]] | * [[L4D Level Design/Nav Meshes]] | ||
| * [[L4D Level Design/Nav Flow]] | * [[L4D Level Design/Nav Flow]] | ||
| * [[L4D Level Design/Advanced Nav Editing]] | * [[L4D Level Design/Advanced Nav Editing]] | ||
| == External  | ==External links== | ||
| * Official forums for the bot system (down) - [http://web.archive.org/web/*/http://www.turtlerockstudios.com/forums/csbot/ Archived version]. | * Official forums for the bot system (down) - [http://web.archive.org/web/*/http://www.turtlerockstudios.com/forums/csbot/ Archived version]. | ||
| * [https://www.editlife.net/tutorial.php?tutid=60 Waypointing for CS:S Bots/Hostages (Edit Life)] | * [https://www.editlife.net/tutorial.php?tutid=60 Waypointing for CS:S Bots/Hostages (Edit Life)] | ||
| [[Category:Level Design]] | [[Category:Source]] | ||
| [[Category:Level Design]]<!--Why?--> | |||
Latest revision as of 00:14, 8 July 2025
A Navigation Mesh (NavMesh or nav mesh) is a data structure that stores data used for path finding, which is typically used by bots. In  Source, navigation meshes are used by the following entities:
 Source, navigation meshes are used by the following entities:
…to realize what's navigable in their environment, and path to their desired destination.
NAV file format
Main article:  .nav
NAV files
Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp is stored in cstrike\maps\de_dust.nav.
Main article:  Nav Mesh Editing
Main article:  Nav Mesh Commands
The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with nav_generate (which requires sv_cheats 1 and nav_edit 1).
Game Specific SubVersions
| Game | Nav Mesh Class | Subversion | Notes | 
|---|---|---|---|
|  Source | TheNavMesh | 0 | Garry's Mod uses the base navigation mesh (It doesn't use its own implementation unlike Valve games) | 
|  Counter-Strike: Source | CSNavMesh | 1 | * Appends approach area data to each area. | 
|  Team Fortress 2 | CTFNavMesh | 2 | Appends TF2-specific attribute flag to area data. | 
|  Left 4 Dead | TerrorNavMesh | 13 | |
|  Left 4 Dead 2 | TerrorNavMesh | 14 | 
See also
- Navigation Mesh Console Command Reference
- List of L4D Series Nav Mesh Attributes
- L4D Level Design/Nav Meshes
- L4D Level Design/Nav Flow
- L4D Level Design/Advanced Nav Editing
External links
- Official forums for the bot system (down) - Archived version.
- Waypointing for CS:S Bots/Hostages (Edit Life)






























