Category:Black Mesa level design: Difference between revisions
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{{bms|5}} This category contains articles relating specifically to [[Level Design]] for {{bms|3}}. For general mapping tutorials see, [[Level Design]] | |||
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== Getting Started == | |||
* [[Your First Map|Your First Level]] | |||
==General== | |||
*[[Spawning With Weapons]] | |||
*[[Gradual Progression]] | |||
*[[Enemy Placement]] | |||
==Design== | |||
* [[Black Mesa Level Aesthetics]] | |||
* [[Adding More Detail to a map (Black Mesa)|Adding Detail to Your Map]] | |||
* [[3D Skybox]] | |||
==Constructing Elements== | |||
===Lab=== | |||
* [[Lab Doors]] | |||
* [[Double Sliding Doors]] | |||
* [[Catwalks]] | |||
* [[Announcement System]] | |||
===Office=== | |||
* [[Vending Machines]] | |||
* [[Push Bar Doors]] | |||
* [[Static Doors]] | |||
* [[Potted Plants/Ferns]] | |||
===Maintenance=== | |||
* [[ON/OFF Lever]] | |||
* [[Forklift Garage]] | |||
===Hazards=== | |||
* [[Making a headcrab xen teleport|NPC Spawner (Xen Portal)]] | |||
* [[Turret Triggers]] | |||
* [[Security Turrets]] | |||
== Tutorials == | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=3410009730 Installing Garry's Mod Hammer++ for Black Mesa] | |||
* [[Compiling your map using htct|Compiling Your Map With HTCT]] | |||
* [[Making a Black Mesa Mod|Making your own Black Mesa Mod]] | |||
* [[Publishing a BMS map to the Workshop|Publishing a BMS map to the Workshop]] | |||
* [[Making Loading Screens For Multiplayer Maps]] | |||
=== | == External links == | ||
* [https://store.steampowered.com/app/362890/Black_Mesa Steam Store] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2331428357&searchtext=mapsrc Official BM map sources] | |||
* [https://discord.gg/crowbarcollective Official BM discord server] | |||
* [https://www.youtube.com/watch?v=7eFY3MStZBM| Black Mesa Soundscapes] | |||
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== Scripting == | ==Scripting== | ||
*[[Making BMS NPCs Speak]] | |||
== Additional Information == | |||
* [[Bms.fgd]] - FGD file for Black Mesa | |||
* [[Proper compile settings]] - incomplete guide showing how to use expert compile | |||
== | ==References== | ||
* [[List of Black Mesa entities|List of Entities]] | |||
* [[Black_Mesa_Sky_List|List of Skies]] | |||
* [[List of BMS Soundscapes|List of Soundscapes]] | |||
* [[List of Black Mesa development only flagged console variables|List of Hidden Console Variables]] | |||
{{ | == Black Mesa Specific Shaders == | ||
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]] - parallax effect to take on the appearance of a 3D surface | |||
* {{ent|$specmap_texture}} - the [[PBR]] styled gloss effect (similar to [[$phong]]) | |||
* {{ent|$moss_enable}} - moss shader | |||
* {{ent|Lightmapped_4WayBlend}} - 4way blend surface | |||
* {{ent|$halflambert_gbuffer_off}} - halflambert from gbuffer | |||
== | == In-Game Editors == | ||
* [[New Lights Editor]] | |||
* [[Xog Editor]] | |||
== Multiplayer Game Modes == | |||
* [[Black Mesa: Deathmatch]] | |||
* [[Black Mesa: Team Deathmatch]] | |||
* [[Black Mesa: Elimination]] | |||
* [https://github.com/ampreeT/SourceCoop SourceCoop] | |||
== Script Files == | |||
* [[dynlightscript.txt]] | |||
* [[proplist.txt]] | |||
{{category end}} | {{category end}} | ||
Latest revision as of 11:46, 12 June 2025

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For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This category contains articles relating specifically to Level Design for Black Mesa. For general mapping tutorials see, Level Design
Getting StartedGeneralDesignConstructing ElementsLabOfficeMaintenanceHazardsTutorialsExternal links |
ScriptingAdditional Information
ReferencesBlack Mesa Specific Shaders
In-Game EditorsMultiplayer Game ModesScript Files |
Pages in category "Black Mesa level design"
The following 4 pages are in this category, out of 4 total.