Portal 2 Puzzle Maker/Wall Hazards: Difference between revisions

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{{DISPLAYTITLE:Portal 2 Puzzle Maker: Wall Hazards}}
{{DISPLAYTITLE:Portal 2 Puzzle Maker: Wall Hazards}}
{{puzzlemaker-sdk|Emancipation Grid|Discouragement Field}}
{{puzzlemaker-sdk|Emancipation Grid|Discouragement Field}}
[[image:Emancipation Grid.jpg|right|thumb|350px|A fizzler or "Emancipation Grid".]]
[[File:Death field 1280.jpg|thumb|right|A laser field or "Discouragement Field".]]
'''Wall hazards''' are testing elements in Portal puzzles. They include '''Fizzlers''' (also known as '''Emancipation Grids''') and '''Laser Fields'''. They are generally used to prevent a player or object from passing, or at least to prevent a player from passing without thinking first.
'''Wall hazards''' are testing elements in Portal puzzles. They include '''Fizzlers''' (also known as '''Emancipation Grids''') and '''Laser Fields'''. They are generally used to prevent a player or object from passing, or at least to prevent a player from passing without thinking first.
== Item Properties ==
== Item Properties ==
[[File:Emancipation Grid.jpg|right|thumb|350px|A fizzler or "Emancipation Grid".]]
[[File:Death field 1280.jpg|thumb|350px|right|A laser field or "Discouragement Field".]]
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''14''', plus '''9''' per block of size beyond the first
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''14''', plus '''9''' per block of size beyond the first
* Hazard Type
===Hazard Type===
** Fizzler: Turquoise field. When the player passes through, both of their portals are removed. When other testing elements such as [[Portal 2 Puzzle Maker/Cube|cubes]] pass through the field, they are fizzled.  Fizzlers also block portal shots.
====Fizzler====
** Laserfield: Red horizontally striped field. When the player passes through, they are killed. Does not block portals and will not damage [[Portal 2 Puzzle Maker/Cube|cubes]] or any other testing elements.
Turquoise field. When the player passes through, both of their portals are removed. When other testing elements such as [[Portal 2 Puzzle Maker/Cube|cubes]] pass through the field, they are fizzled.  Fizzlers also block portal shots.
* Start Enabled
====Laserfield====
** If checked, the hazard will start enabled when the level begins
Red horizontally striped field. When the player passes through, they are killed. Does not block portals and will not damage [[Portal 2 Puzzle Maker/Cube|cubes]] or any other testing elements.
=== Start Enabled ===
If checked, the hazard will start enabled when the level begins.


== Editor Adjustments ==
== Editor Adjustments ==
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* If "Start Enabled" is checked, an active connection will disable the hazard field
* If "Start Enabled" is checked, an active connection will disable the hazard field
* If "Start Enabled" is not checked, an active connection will enable the hazard field
* If "Start Enabled" is not checked, an active connection will enable the hazard field
{{puzzlemaker-navbox}}
{{puzzlemaker-navbox}}


[[Category:Portal 2 Puzzle Maker/Supports Connections]]
[[Category:Portal 2 Puzzle Maker/Supports Connections]]

Latest revision as of 03:00, 28 March 2023

This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Emancipation Grid and Discouragement Field.

Wall hazards are testing elements in Portal puzzles. They include Fizzlers (also known as Emancipation Grids) and Laser Fields. They are generally used to prevent a player or object from passing, or at least to prevent a player from passing without thinking first.

Item Properties

A fizzler or "Emancipation Grid".
A laser field or "Discouragement Field".

Entity Cost: 14, plus 9 per block of size beyond the first

Hazard Type

Fizzler

Turquoise field. When the player passes through, both of their portals are removed. When other testing elements such as cubes pass through the field, they are fizzled. Fizzlers also block portal shots.

Laserfield

Red horizontally striped field. When the player passes through, they are killed. Does not block portals and will not damage cubes or any other testing elements.

Start Enabled

If checked, the hazard will start enabled when the level begins.

Editor Adjustments

  • The size of the hazard can be adjusted by dragging the white arrows at the edges of the item
  • What area of the panel the hazard extends from can be adjusted by dragging the round diamond shaped handle (eight positions)

Connections

  • If "Start Enabled" is checked, an active connection will disable the hazard field
  • If "Start Enabled" is not checked, an active connection will enable the hazard field