Portal 2 Puzzle Maker/Laser Catcher: Difference between revisions
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{{DISPLAYTITLE:Portal 2 Puzzle Maker: Laser Catcher}} | {{DISPLAYTITLE:Portal 2 Puzzle Maker: Laser Catcher}} | ||
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{{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_catcher}} | {{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_catcher}} | ||
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes. | [[File:lasercatchereditor.jpg|thumb|right|300px|The Laser Catcher in the [[Portal_2_Puzzle_Maker|Puzzle Maker]].]] | ||
[[File:lasersingame.jpg|thumb|right|300px|The Laser test elements in-game.]]A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes. | |||
== Item Properties == | |||
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''4''' | |||
* Connect to... | |||
** Opens a pointer to select a test element that gets activated when the Laser Catcher is activated. | |||
* Remove connections | |||
** Shows existing connections to other test elements and allows to delete these. | |||
* Delete item | |||
** Deletes the Laser Catcher. | |||
* Portalable | |||
** If checked, the rest of the surface the Laser Catcher is placed on becomes white. If unchecked, the surface becomes black. | |||
* Pull surface | |||
** Moves the selected Laser Catcher further into the room together with the wall/ceiling/floor block behind it. | |||
* Push surface | |||
** Pushes the selected Laser Catcher out of the room together with the wall/ceiling/floor block behind it. | |||
== Placement == | |||
The Laser Catcher is placed by dragging the icon from the left hand panel into the desired position in the editor. It cannot be placed on a wall adjacent to the entrance or exit or an Observation Room. The Laser Catcher's position within a tile can be tweaked by dragging the diamond-shaped gadget the appears when it is selected (five positions). | |||
{{puzzlemaker-navbox}} | {{puzzlemaker-navbox}} |
Latest revision as of 02:12, 11 December 2012
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Thermal Discouragement Beam and prop_laser_catcher.

The Laser Catcher in the Puzzle Maker.
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.
Item Properties
Entity Cost: 4
- Connect to...
- Opens a pointer to select a test element that gets activated when the Laser Catcher is activated.
- Remove connections
- Shows existing connections to other test elements and allows to delete these.
- Delete item
- Deletes the Laser Catcher.
- Portalable
- If checked, the rest of the surface the Laser Catcher is placed on becomes white. If unchecked, the surface becomes black.
- Pull surface
- Moves the selected Laser Catcher further into the room together with the wall/ceiling/floor block behind it.
- Push surface
- Pushes the selected Laser Catcher out of the room together with the wall/ceiling/floor block behind it.
Placement
The Laser Catcher is placed by dragging the icon from the left hand panel into the desired position in the editor. It cannot be placed on a wall adjacent to the entrance or exit or an Observation Room. The Laser Catcher's position within a tile can be tweaked by dragging the diamond-shaped gadget the appears when it is selected (five positions).
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