Portal 2 Puzzle Maker/Piston Platform: Difference between revisions

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Piston Platforms are testing elements in [[Portal 2]]. They move in vertical or horizontal lines on its own or when activated by another object, depending on the set properties (see below).
{{DISPLAYTITLE:Portal 2 Puzzle Maker: Piston Platform}}
 
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When placing a Piston Platform in a map, up to four arrows appear around it, depending if there is space available around the Platform. Clicking and dragging these arrows will produce the rail the Piston Platform moves on. The Piston Platform itself does not have to face upwards, its orientation can be changed by dragging the adjustment gizmo that is overlaying the Platform.
[[File:pistonplatformeditor.jpg|thumb|right|300px|The Piston Platform in the [[Portal_2_Puzzle_Maker|Puzzle Maker]].]]
[[File:pistonplatformingame.jpg|thumb|right|300px|The Piston Platform in-game.]]
'''Piston Platforms''' are testing elements in Portal 2. They move vertically in 128 unit increments, up to a limit of 512 vertical units. Piston Platforms can be placed in goo (to make a retractable bridge for instance). When retracting, cubes or the player will be destroyed if they are caught under the Platform. If no inputs are added, the Platform will move to the second position when the player stands on the top surface.


== Item Properties ==
== Item Properties ==
 
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''44'''
* Connect to...
* Connect to...
** Opens a pointer to select a test element that activates the Piston Platform.
** Opens a pointer to select a test element that activates the Piston Platform.
* Remove connections
* Remove connections
** Shows existing connections to other test elements and allows to delete these.
** Shows existing connections to other test elements and allows to delete these.
* Rail oscillate
** If checked, the Piston Platform will go back and forth between the start and end of its rail when activated. If unchecked, activating the Platform will make it move to the end of its rail and stay there. The platform will then only move back to the start of its rail when unactivated.
* Start active
** If checked, the Piston Platform will move on its own without needing to be activated.
* Delete item
* Delete item
** Deletes the Piston Platform.
** Deletes the Piston Platform.
* Portalable
* Portalable
** Checking or unchecking this option has no effect on the Piston Platform as it has a glass surface.
** This will not affect the map in any way.
* Pull surface
* Pull surface
** Moves the selected Piston Platform further into the room together with the wall block behind it.
** Moves the selected Piston Platform further into the room together with the wall/ceiling/floor block behind it.
* Push surface
* Push surface
** Pushes the selected Piston Platform out of the room together with the wall block behind it.
** Pushes the selected Piston Platform out of the room together with the wall/ceiling/floor block behind it.
 
== Editor Adjustments ==
*The height the platform raises to can be adjusted by dragging the arrow above the platform up and down.
 
== Limitations ==
*The raised height of the platform cannot be altered from the value set in the editor via inputs.
*Be wary of exceeding the [[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|item limit]] when using Piston Platforms--they consume the most entities of any testing element.


[[Category: Portal 2 Puzzle Maker]]
{{puzzlemaker-navbox}}

Latest revision as of 18:04, 30 July 2020

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The Piston Platform in the Puzzle Maker.
The Piston Platform in-game.

Piston Platforms are testing elements in Portal 2. They move vertically in 128 unit increments, up to a limit of 512 vertical units. Piston Platforms can be placed in goo (to make a retractable bridge for instance). When retracting, cubes or the player will be destroyed if they are caught under the Platform. If no inputs are added, the Platform will move to the second position when the player stands on the top surface.

Item Properties

Entity Cost: 44

  • Connect to...
    • Opens a pointer to select a test element that activates the Piston Platform.
  • Remove connections
    • Shows existing connections to other test elements and allows to delete these.
  • Delete item
    • Deletes the Piston Platform.
  • Portalable
    • This will not affect the map in any way.
  • Pull surface
    • Moves the selected Piston Platform further into the room together with the wall/ceiling/floor block behind it.
  • Push surface
    • Pushes the selected Piston Platform out of the room together with the wall/ceiling/floor block behind it.

Editor Adjustments

  • The height the platform raises to can be adjusted by dragging the arrow above the platform up and down.

Limitations

  • The raised height of the platform cannot be altered from the value set in the editor via inputs.
  • Be wary of exceeding the item limit when using Piston Platforms--they consume the most entities of any testing element.