trigger_teleport_relative
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CTriggerTeleportRelative |
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trigger_teleport_relative
is a brush entity available in all Source games since
Source 2013 Multiplayer. (also in
)
It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Offset (X Y Z) (teleportoffset) <vector>
- The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
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Flags
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Inputs
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Outputs
![]() OnStartTouch /OnEndTouch . ![]()
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FGD Code
[Todo]
See also
Categories:
- CBaseTrigger
- Source base entities
- Pages with uncategorized bugs
- Sensor Brush Entities
- Black Mesa entities
- Black Mesa brush entities
- Garry's Mod entities
- Garry's Mod brush entities
- Mapbase entities
- Mapbase brush entities
- Counter-Strike: Source entities
- Counter-Strike: Source brush entities
- Day of Defeat: Source entities
- Day of Defeat: Source brush entities
- Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Team Fortress 2 entities
- Team Fortress 2 brush entities