Template:HammerVersion/doc

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This is a documentation subpage for Template:HammerVersion.
Don't forget to purge the contents of the base page upon creating or editing this subpage.  

Description and Usage

This template contains list of Hammer (Source) versions, including third-party branches.

To edit the information and Hammer versions, see the following pages:

Parameters

Valve games / SDK
  • {{HammerVersion|Old Engine}}
    • Shows Old Engine (Source 2004 Source 2004 and Source 2006 Source 2006) Hammer version history.
    • {{{1}}} also accept src04, src06 (and other) value.
  • {{HammerVersion|Orange Box}}
  • {{HammerVersion|Standalone}}
    • Shows Standalone branch (Left 4 Dead engine branch Left 4 Dead engine branch and later Valve titles) Hammer version history.
    • {{{1}}} also accept l4dbranch, csgobranch (and other) value.
Third-party games
  • {{HammerVersion|GMod}}

Preview

Valve

Version Game/Branch Release date Features  ViewDiscussEdit templatePurge
4.1 (build 4038-404x)[confirm] Source 2007 November 14, 2007[confirm] Initial release of Hammer for Source 2007.

Updates:

  • Inspecting Leaves in Hammer. You can now see visleaves using the Load Portal File option in Hammer, instead of using the glview application.
Todo: Add more updates and changes in Source 2007 Hammer.
  • Resizable Object Properties window. The Object Properties window can now be resized, and by default, it is larger and wider.
  • SmartEdit updates. SmartEdit has also been updated. You can preview entity (light_environment for example) brightness & color directly without clicking "Pick color".

Fixes:

  • Cubemaps can now be built for maps running in the Orange Box engine.
  • Added Hammer models and materials that were missing in the 11/07 release.
4.1 (build 4169) Source 2007 March 24, 2008

Updates:

  • Two new lighting preview modes are available in Hammer.

Fixes:

  • Fixed crash when loading a .VMF with HL2 is set to the active game.
4.1 (build 4206) Source 2007 April 30, 2008

Enhancements:

  • Team Fortress 2’s game objects for new ‘Payload’ gameplay are now available to map makers.

Fixes:

  • Custom settings in Hammer are no longer overwritten when the SDK is restarted.
4.1 (build 4715) Source 2007 June 15, 2009

Updates:

  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
  • Model browser is now created once per session
  • Displacement brush dial now has greater range
  • Added a stop button to sound previews
4.1 (build 4715) Source 2009 June 15, 2009 Initial release of Hammer for Source 2009.

Updates:

  • Instances. Inserts an instance of another VMF (map) file into the current one you are currently editing.
  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
  • Model browser is now created once per session
  • Displacement brush dial now has greater range
  • Added a stop button to sound previews
4.1 (build 4715) Source 2007 September 21, 2009 Last version of Hammer for Source 2007.
Todo: Changes?
4.1 (build 5439) Source 2009 (Half-Life 2, Portal) September 15, 2011 Last version of Hammer for Source 2009.

Fixes:

  • Crash when opening the VGUI model browser in Hammer
  • Hammer lockups
  • Black textures in Hammer, HLMV, and Faceposer
4.1 (build 5473) Source Multiplayer October 19, 2011 Initial release of Hammer for Source MP.

Fixes:

  • Crash when opening the VGUI model browser in Hammer
  • Hammer lockups
  • Black textures in Hammer, HLMV, and Faceposer
4.1 (build 5476) Postal III October 22, 2011 (build date)
December 13, 2013 (leak)
Leaked Postal III SDK. Based on Source 2009 Hammer.

Updates:

  • Support for Postal III's "prefabs" (not to be confused with Hammer's Prefab feature).
Todo: Any other changes?
4.1 (build 5845) Source Multiplayer (Counter-Strike: Source, Team Fortress 2, etc.) October 25, 2012 Last version of Hammer for Source MP.

Fixes:

  • This update addresses visual regressions seen in Model Viewer and Hammer after the TF2 Halloween update.
4.1 (build 6083) Source 2013 Singleplayer June 27, 2013
(build date June 20, 2013)
Initial release of Source 2013 SP Hammer.

None. Only SteamPipe fixes.

4.1 (build 6081) Source 2013 Multiplayer June 27, 2013
(build date June 18, 2013)
Initial release of Source 2013 MP Hammer.

None. Only SteamPipe fixes.

4.1 (build 6412) Source 2013 Singleplayer May 15, 2014 Latest version for Source 2013 SP (public branch).

Updates:

Todo: Any other changes?
4.1 (build 6440) Source 2013 Singleplayer June 12, 2014 Latest version for Source 2013 SP (upcoming branch).

None.

4.1 (build 9008) Source 2013 Multiplayer July 2, 2021 Last version for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source and Source SDK Base 2013 - Multiplayer prior to February 18, 2025 update, which replaces Source 2013 Multiplayer with Team Fortress 2 branch in all of these games and SDK.
Last version for Half-Life 2: Deathmatch prior to running on Team Fortress 2 branch after 20th anniversary update.
4.1 (build 9092) Team Fortress 2 September 16, 2021 Unknown
4.1 (build 9109) Team Fortress 2 October 5, 2021 Unknown
4.1 (build 9464) Team Fortress 2 September 26, 2022 Unknown
4.1 (build 9520) Half-Life 2 November 17, 2023 (release) Last version prior to 20th Anniversary update. (only in Half-Life 2)
4.1 (build 9540) Team Fortress 2 December 8, 2022 Unknown
4.1 (build 10038) Team Fortress 2 April 18, 2024 Updates:
  • Added a dedicated 64-bit version. This will allow Hammer to access more than 4 GB of RAM, and slightly better performance.
4.1 (build 10042) Team Fortress 2 April 22, 2024 Latest version for Team Fortress 2.
4.1 (build 10247) Half-Life 2 November 16, 2024 Half-Life 2 20th anniversary update. Also latest version as of 2/22/2025.

Updates:

  • Show detail sprite preview on non-displacement surfaces.
  • Increased many limits for BSP data. Models 1024 -> 2048, Brushes 8192 -> 16384, TexInfo 12288 -> 16384, TexData 2048 -> 8096, DispInfo 2048 -> 8096.

Fixes:

  • Fixed bug where orphaned entities added additional data on each map load.
  • Fixed the ability to render cubemaps.
4.1 (build 10259) Half-Life 2: Deathmatch November 27, 2024 First version of Half-Life 2: Deathmatch, upgraded from Source 2013 Multiplayer to Team Fortress 2 branch.

Updates:

  • Hammer buttons UI has been updated to use Windows visual styles instead of Windows Classic.
4.1 (build 10342) (only in Half-Life 2: Deathmatch)
4.1 (build 10343)
Team Fortress 2 branch
Counter-Strike: Source
Day of Defeat: Source
Half-Life 2: Deathmatch
Half-Life Deathmatch: Source
Source SDK Base 2013 - Multiplayer
February 18, 2025 Latest version for Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life Deathmatch: Source and Source SDK Base 2013 - Multiplayer, completely replaces Source 2013 Multiplayer.

Updates:


Third-party (Garry's Mod)

Version Release date Features  ViewDiscussEdit templatePurge
4.1 (build ?) March 9, 2015

Fixes:

  • Fixed Hammer crashing on start up
4.1 (build ?) June 1, 2015

Fixes:

  • Fixed Hammer making Steam show you as playing Garry's Mod
4.1 (build ?) April 28, 2016

Fixes:

  • Multiple bug fixes for Hammer
4.1 (build ?) October 10, 2016

Fixes:

  • Fixed Model Viewer background for Hammer
4.1 (build ?) July 6, 2017

Improvements:

  • Improved performance of 2D/3D views
  • 2D views are now rendered during scroll operations, rather than after
  • Increased max render distance from 10,000 to 32,000
  • Vertices no longer need to be in the exact same location to be merged

Fixes:

  • Blended textures are now rendered correctly - it should be identical to in-game
  • Model browser no longer freezes after being opened multiple times
  • Overlays no longer flicker when rendered in 3D shaded mode
  • Scrollbars on 2D views are now correctly sized when zoomed in
4.1 (build ?) May 28, 2018

FGD Update:

  • Updated garrysmod.fgd files (for Hammer) to include GMod specific Sandbox key values
4.1 (build ?) February 19, 2019

Updates:

  • FGD Update (garrysmod.fgd):
  • Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer Editor
  • You can now use Middle Mouse Click to pan 2D views in Hammer Editor
4.1 (build ?) April 30, 2019

Updates:

  • Middle Mouse Click MMB on Hammer 3D view now acts as mouse look

Improvements:

  • Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9

Fixes:

  • Fixed Hammer crashing when trying to load over 1024 models at the same time and other stability improvements
4.1 (build ?) November 12, 2019

Updates:

  • Added support for _castentityshadow in Hammer
  • You can now drag'n'drop .vmf files onto Hammer to open them

Fixes:

  • Fixed reflections on brushes in Hammer having the checkerboard pattern
4.1 (build ?) January 21, 2020

FGD Update (garrysmod.fgd):

  • TTT: Added sphere option to .fgd to display radius of ttt_traitor_button in Hammer (Community Contribution)
4.1 (build ?) April 29, 2020

FGD Update (garrysmod.fgd):

  • Added "Activator only" flag for env_fade in Hammer Editor
  • Added "Max Fog Density" to sky_camera in Hammer Editor
4.1 (build ?) June 24, 2020

FGD Update (garrysmod.fgd):

  • point_teleport - Added the episodic "Teleport into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs (Hammer Editor included)
4.1 (build ?) August 19, 2020

Improvements:

  • Replaced usage of "Physgun" and "Physcannon" with "Gravity Gun" in the .fgd files used by Hammer to avoid confusion between GMod's Physics Gun and the Gravity Gun

Fixes:

  • Fixed TTT's fgd crashing Hammer when used with halflife2.fgd at the same time
  • Fixed Hammer Editor crashing with model heavy maps
  • Fixed certain ammo items in Hammer Editor having error models
4.1 (build ?) October 14, 2020

Updates:

  • Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3D view is not used

Improvements:

  • Made the "Default to 15 degree rotations" setting invert what Shift does during rotation, not outright enable/disable it

Fixes:

  • Fixed Hammer not loading vgui language files
  • Fixed certain labels/buttons in Hammer model picker being cut off
  • Fixed "snap to grid" display in Hammer not updating when it should
  • Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
  • Hammer and entity templates can now properly handle post Left 4 Dead 1 map entity Input/Output (ESC delimiter instead of a comma)
  • Fixed .fgd flag/array values inheritance, so spawnflags on trigger_teleport are no longer missing (possibly fixes other entities too)
4.1 (build ?) January 27, 2021

Improvements:

  • Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
  • Adjusted visgroup validation to allow solids be a child of an object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup
  • Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning
  • Display Raytraced preview in the 3d view when it finishes rendering
  • Increased amount of recent files to 10, from 4
  • Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window).

Fixes:

  • Fixed not resetting LightmappedGeneric's shader constant 0 ($basetexturetransform) between renders, resulting in it affecting materials which do not have $basetexturetransform set (Also affects Hammer)
  • Right/Middle mouse clicking in Hammer 3D view works better now, by disabling mouse look only when it was started by middle/right clicking a 3D view
  • Fixed Hammer's Transform dialog (CTRL+M) improperly reading Y and Z coordinates
  • Applied bone setup crash fixes to Hammer too.

FGD Fixes (garrysmod.fgd:

4.1 (build TBD) March 26, 2025 Latest version for Garry's Mod

Updates:

  • Added build date to Hammer's About dialog
  • Added HammerID for entities in Hammer's selection status bar (Brushes already had this added a while back)
  • Added model scale preview to Hammer
  • Added new options to Run Map dialog in Hammer
  • Updated garrysmod.fgd
    • Added `Ignore Solid` for point_spotlight in Hammer
    • Added internal/hidden npc_rollermine inputs in Hammer
    • Added inputs to env_skypaint in Hammer for mapping
    • Added "starlayers" to env_skypaint in Hammer, and mention the skybox texture name requirement in the entity description
    • Allow bool and boolean to be interchangeable in .fgd files
    • Include missing Garry's Mod specific additions in Hammer - new Rollermine spawnflag and beam_spotlight's SetColor input
  • Implemented Hammer preview for point_worldtext
  • Implemented Hammer multi-cordon system from CS:GO

Improvements:

  • Ensure Hammer's Entity Properties Input/Output columns fit the header text, so its not "P...", "O...", etc. when adding a new input for the first time
  • Entity comments allow adding new lines with Enter in Hammer Object Properties.
  • Expand Hammer Object Bar by 20px to fit auto vis groups horizontally
  • Hammer & other tools mount addons/ folder by default (can be disabled with -noaddons launch parameter)
  • Increase default size of Hammer Entity Help window
  • Switch Hammer to use CmdSeqDefault.wc by default (like CS:GO, user preferences are still stored in CmdSeq.wc)
  • Tweak Hammer splash image & .exe info
  • Updated the Hammer icon to be higher quality and have Garry's Mod colors
  • When copying game configs in Hammer options, ask for a new name instead of copying the existing name without a way to change it

Fixes:

  • Fixed certain inputs having wrong descriptions in Hammer Entity Properties window
  • Fixed collision model preview in Hammer being offset in 3D when dragging
  • Fixed empty buttons appearing in Hammer Entity Properties when it is opened before any entity is selected
  • Fixed Hammer breaking VMF files if they contain \n in keyvalue values
  • Fixed keybinds in Hammer for 1 & 2 not updating the render distance setting correctly, resulting in it being reset to previous step when certain actions happen
  • Fixed map instances being added to recently opened files in Hammer when opening the parent map
  • Text parsing: Handle loading/writing \r correctly (Hammer VMF)
  • Made Hammer use gmod.exe when generating GameConfig.txt