Half-Life 2: Deathmatch
November 30, 2004
macOS:
July 12, 2010
Linux:
March 14, 2013
custom folder and sourcemods) Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to
 Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to  Half-Life 2. Gameplay is fundamentally identical to
 Half-Life 2. Gameplay is fundamentally identical to  Half-Life Deathmatch: Source, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.
 Half-Life Deathmatch: Source, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.
Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards. As of the 20th anniversary update, the game is included with purchase of Half-Life 2.
The game was updated on November 15, 2024 for Half-Life 2's 20th anniversary, fifteen days before its 20th anniversary. It was updated to the  Team Fortress 2 branch (therefore also receiving VScript and $treesway support), adding HDR support to all the maps, and several bug fixes and map design fixes. It was also unlisted on Steam store, but after purchasing Half-Life 2 (or getting it for free during 20th anniversary), you will have access to Half-Life 2: Deathmatch, aswell as Half-Life Deathmatch: Source.
 Team Fortress 2 branch (therefore also receiving VScript and $treesway support), adding HDR support to all the maps, and several bug fixes and map design fixes. It was also unlisted on Steam store, but after purchasing Half-Life 2 (or getting it for free during 20th anniversary), you will have access to Half-Life 2: Deathmatch, aswell as Half-Life Deathmatch: Source.
Limitations/Bugs
 Bug:Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
Bug:Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
 Workaround:players can push the objects with weapon_physcannon.
Workaround:players can push the objects with weapon_physcannon. Warning:No bots in the game.
Warning:No bots in the game.
 Workaround:RCBot2, Botrix, and HurricaneBot are plugins that provide Server-Side Bots, and can be used on a listen server.
Workaround:RCBot2, Botrix, and HurricaneBot are plugins that provide Server-Side Bots, and can be used on a listen server. Note:Since 20th Anniversary Update, Valve silently added bots support to the game. To add bots, use
Note:Since 20th Anniversary Update, Valve silently added bots support to the game. To add bots, use hl2mp_bot_add command.Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.
Official maps
Half-Life 2: Deathmatch has the following official maps included:
Weapons
Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).
Dedicated server
Notes
Most props like barrels and wooden boxes are only grabbable by the weapon_physcannon on maps like dm_lockdown, unlike  Half-Life 2.
 Half-Life 2.
Players can't collect wooden planks after destroying wooden boxes, unlike  Half-Life 2.
 Half-Life 2.
Since the 20th anniversary of  Half-Life 2, the game now runs on Team Fortress 2 branch, and Valve briefly provided 64-bit versions of the game executable (hl2_win64.exe, srcds_win64.exe, bin/x64), however it was impossible to run it due to missing game DLLs. The EXEs were quickly removed, although the tools DLLs remained (being necessary to run
 Half-Life 2, the game now runs on Team Fortress 2 branch, and Valve briefly provided 64-bit versions of the game executable (hl2_win64.exe, srcds_win64.exe, bin/x64), however it was impossible to run it due to missing game DLLs. The EXEs were quickly removed, although the tools DLLs remained (being necessary to run  Hammer++). Full 64-bit was later added alongside the release of the Team Fortress 2 branch SDKs.
 Hammer++). Full 64-bit was later added alongside the release of the Team Fortress 2 branch SDKs.
See also
External links
- Half-Life 2: Deathmatch on the Combine OverWiki
- TSGK Forum Tricks, Tips, Help, Custom Maps, Server Plugins for HL2:DM
- Half-Life 2: Deathmatch University Rus - (Archived) Russian HL2:DM community
- Half-Life 2: Deathmatch Oldschool Community - (Archived) HL2:DM Cups and Leagues GoldSrcHalf-Life (also on PS2) • Half-Life: Further Data • Half-Life: Uplink • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Decay (only in PS2) • Deathmatch Classic GoldSrcHalf-Life (also on PS2) • Half-Life: Further Data • Half-Life: Uplink • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Decay (only in PS2) • Deathmatch Classic Source Source Source 2 Source 2Related 











































