File:Flag-TranslationMark.png
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Flag-TranslationMark.png (16 × 11 pixels, file size: 4 KB, MIME type: image/png)
A Flag for translation mark, displays its purpose on what it does to a flag.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 14:14, 2 April 2025 | ![]() | 16 × 11 (4 KB) | N0one (talk | contribs) |
You cannot overwrite this file.
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- 3D Skybox
- Adding Light
- Adding Point Entities
- Adding Prop Models
- Adding Water
- Additional game parameters
- Applying Materials
- Applying Textures
- BSPZIP
- Basic Construction
- Both Teams are Full error
- Cables and Ropes
- Cache Needs Decryption error
- Cache Needs Repair error
- Can't find steam.dll error
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Compiler choices
- Compiling a model
- Compiling under Linux
- Counter-Strike: Source Level Creation
- Creating a Room
- Cubemaps
- De/Getting Started
- Decals
- Demo Recording Tools
- Developer console
- Displacement
- Empty game configurations list
- Entity creation
- Eye Position Setup
- Faq morehelp
- Fog Basics
- Game directory
- Gamecfg.ini conversion information
- Gameinfo.txt
- Grouping and VisGrouping
- Hammer Check For Problems Dialog
- Hammer Edit Menu
- Hammer Edit Visgroups Dialog
- Hammer Editor Out of Resources
- Hammer Entity Report Dialog
- Hammer Face Edit Dialog
- Hammer File Menu
- Hammer Go To Brush Dialog
- Hammer Help Menu
- Hammer Hotkey Reference
- Hammer Map Menu
- Hammer Map Tools Toolbar
- Hammer Object Properties Dialog
- Hammer Selection Modes Toolbar
- Hammer Tools Menu
- Hammer View Menu
- Hammer Window Menu
- Incorrect prop types
- Inputs and Outputs
- Ladders
- Launching Without Background Maps
- Leak
- Level Design Overview
- Level Overviews
- Mapping in Source vs Half-Life
- Material proxies
- Materials for models
- Memory leak compile error
- Menu Background Map
- Missing Half-Life 2 entities
- Missing content
- Mixing Game Content
- Model Creation Overview
- Models Not Appearing In-Game
- Multiplayer Maps Not Appearing
- Physics Entity Overview
- Physics and Ragdolls
- Prefab
- Preventing Players from Joining a Map
- Process Window copying
- Prop Types Overview
- QC Commands
- Reinstall the Source SDK installation
- Removing Game Configurations
- Reset the Source SDK Game Configuration
- Reshaping solids
- Restoring Hammer Viewports
- SAPI 5.1 FacePoser Error
- SDK Docs
- Saving and Compiling
- Shader Authoring
- Skeletons and Rigging
- Skybox Basics
- Soundscape
- Source Engine Features
- Source SDK Files and Directory Structure
- Source SDK Release Notes
- Using Source Control with the Source SDK
- VMT
- Vehicles (modeling)
- Viewmodels in XSI
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