Counter-Strike: Global Offensive Mapper's Reference
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Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the Counter-Strike: Global Offensive Level Creation page.
|Player Standing||72||32||54 (Normal Jump)|
|Player Crouching||54||32||64 (Crouch Jump)|
|Brush||Height||Recommended Depth||Recommended Width|
|Stair step||18||16 >||16 >|
|Thin Wall||128 >||16||64|
|Thick Wall||128 >||32||64|
The smoke grenade diameter is 288 units. The height is a little under 128 units. Molotov/Incendiary grenades have a diameter similar if not the same as a smoke grenade.
The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: de_ dust2.
There isn't an official deathmatch prefix as the deathmatch gamemode can be played on any map.
- de - Defuse and Arsenal: Demolition Scenarios
- cs - Hostage Rescue Scenario
- ar - Arsenal: Arms Race Scenario
- gd - Guardian Scenario
- coop - Co-op Strike Scenario
- aim - Aim Maps
- bhop - Bunny Hop Maps
- surf - Surfing Maps
- gg - Gun Game (Original Arms Race)
- fy - Fight Yard
- kz - Kreedz Climbing
- cp - Control Points