Counter-Strike: Global Offensive Mapper's Reference

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Csgo player aabb bbox dimensions.png Csgo player aabb bbox dimensions crouching.png
Dimensions of a player standing. Dimensions of a player crouching.

Here is a reference page for any <Counter-Strike: Global Offensive> Counter-Strike: Global Offensive mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the Counter-Strike: Global Offensive Level Creation page.

Measurements

Brush Height Recommended
Depth
Recommended
Width
Stair step ≤ 18 ≥ 16 > 32
Thin Wall ≥ 128 16 64
Thick Wall ≥ 128 32 64
  • Slopes are walkable if they are at most 45° steep.


Player Dimensions

Player Posture Height Width/Depth Feet Level Eye Level
Standing 72 32 0.031250 64.093811
Crouching 54 46.076218
Warning.png Warning:  In Hammer, the bounding box of all player spawn entities (except info_player_start and info_player_logo) do not have the correct width and depth of 32 units, instead using 26 units.
Note.png Note:  A corridor must be wider (!) than 32 units to be accessible to players.
Idea: To test in Hammer if a player fits in a narrow/angled corridor, you can make a temporary 32 x 32 x 72 (or 32 x 32 x 54) block representing the dimensions of a player and move it to various locations inside the corridor. It is traversable if the volume of the block and surrounding geometry (including vertices and edges) do not intersect. Hold Alt while dragging to prevent the block from snapping to the grid.


Reachable Heights

Technique Max Block Height
can get on
Lowest Wall Height
cannot peek over
Lowest Ceiling Height
will not bump against
Solo Crouch 18 47 55
Walk/Run 18 65 73
Jump while standing 54 119 127
Jump while crouching 56 103 112
Jump then crouch 63 110 118
Crouch then jump 65 113 121
2 players Crouch on a player 90 119 127
Walk on a player 90 137 145
Jump while standing on a player 129 194 202
Crouch then jump on a player 138 185 193
3 players Slide on two players 162 207 215
4 players Slide on three players 234 281 289
Solo, Utilities Exo-Jump while standing 129 195 203
Exo-Jump while crouching 135 182 190
Exo-Jump then crouch 138 186 194
Crouch then exo-jump 144 191 199
Bump mine > 900 < 1000 < 1000
Bump mine and jump > 1300 < 1400 < 1400
Bump mine and exo-jump > 1600 < 1800 < 1800
Warning.png Warning: 
  • There are two slightly different ways of Crouch Jumping, which is why we use different terms here:
    • By Jump then Crouch we mean first invoking +jump and then +duck.
    • By Crouch then Jump we mean first invoking +duck and then +jump during the crouching transition.
  • The following numbers concerning jumps assume full stamina. That means that the player has recovered from previous landings, hitting the ground.
Note.png Note: 
  • The Lowest Wall Height cannot peek over can be considered the Eye Level rounded up.
  • Players standing on a player that does not touch the ground or that stands on another player will slide forward and the invocation of +left, +right, +back, +duck and +speed has no effect.
  • These numbers have been obtained using cl_showpos 1 and getpos and host_timescale.


Fall Damage

Units Run off
Fall Damage
Jump off
Fall Damage
166 0 0
167 0 2
200 0 11
223 3 17
250 9 26
300 24 38
350 38 50
400 50 62
450 62 74
500 71 83
550 83 95
577 89 99
578 89 101
600 92 103
634 98 109
635 101 109
700 113 121
800 128 139
1000 161 169
1600 241 246
1800 265 270
7500 686
8000 695 695
16000 695 695
Warning.png Warning: 
  • Standing players running/jumping off a block and crouching before landing might receive slightly more damage.
  • Players crouching off a block and uncrouching in mid-air might receive slightly less damage.
  • Players uncrouching just before landing make no noise and don't receive any fall damage, regardless of the fallen distance.
  • There is a default fall damage reduction of 60 % when wearing an exojump controlled by the ConVar sv_falldamage_exojump_multiplier.
Note.png Note: 
  • Players jumping on a block with a height of 9 units or higher will land on it silently (no crouching).
  • Players running off a block with a height of 20 units or more will fall. Otherwise they "stick" to the ground.
  • Players running off a block with a height of 47 units or less will land silently.
  • Players running off a block with a height of 214 to 222 units hear a fall damage sound but don't receive any damage.
  • The fall damage doesn't exceed 695 because sv_maxvelocity is 3500 by default. If higher, the maximum fall damage also increases.


Grenades

  • The smoke grenade diameter is 288 units. The height is a little under 128 units.
  • Molotov / Incendiary grenades have a diameter similar if not the same as a smoke grenade.

Map Prefixes

See Map prefixes.