Half-Life 2: Deathmatch

From Valve Developer Community
(Redirected from 320)
Jump to: navigation, search
English (en)Español (es)Русский (ru)Tiếng Việt (vi)中文 (zh)Translate (Translate)
Half-Life 2: Deathmatch
Software Cover - Half-Life 2 Deathmatch.jpg
Developer(s)
Publisher(s)
Valve Corporation
Release date(s)
30 November 2004
Genre(s)
First-person shooter
Mode(s)
Platform(s)
Engine
Steam AppID
Written in
C++
Mod support
Yes (custom folder and sourcemods)
SDK
Yes
Distribution
Steam

Stub

This article or section is a stub. You can help by adding to it.

Half-Life 2: Deathmatch Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2. Gameplay is fundamentally identical to Deathmatch Classic, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.

Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards. As of the 20th anniversary update, the game is included with purchase of Half-Life 2.

The game was updated on 15 November 2024 for Half-Life 2's 20th anniversary. It was updated to the Team Fortress 2 branch Team Fortress 2 branch (therefore also receiving VScript support), adding HDR support to all the maps, and several bug fixes and map design fixes. It was also unlisted on Steam store, but after purchasing Half-Life 2 (or getting it for free during 20th anniversary), you will have access to Half-Life 2: Deathmatch, aswell as Half-Life Deathmatch: Source.

Limitations/Bugs

Icon-Bug.pngBug:Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
PlacementTip.pngWorkaround:players can push the objects with weapon_physcannon.
  [todo tested in?]
Warning.pngWarning:No bots in the game.
PlacementTip.pngWorkaround:RCBot2, Botrix, and HurricaneBot are plugins that provide Server-Side Bots, and can be used on a listen server.

Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.

Official maps

Half-Life 2: Deathmatch has the following official maps included:

Official maps since release
Official map since February 17 2005 (Update)
Official maps since March 18 2005 (HL2:DM Map Contest)
Official map since April 25 2005 (Update)
Official map since April 03 2013 (SteamPipe update)

Weapons

Todo: expand here of use more external references

Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).

Dedicated server

Stub

This article or section is a stub. You can help by adding to it.

Notes

Most props like barrels and wooden boxes are only grabbable by the weapon_physcannon at maps like dm_lockdown. This is unlike Half-Life 2 Half-Life 2.

Players can't collect wooden planks after destroying wooden boxes. This is unlike Half-Life 2 Half-Life 2.

Since the 20th anniversary of Half-Life 2 Half-Life 2, Valve briefly provided 64-bit versions of the game executable (hl2_win64.exe, srcds_win64.exe, bin/x64), however it was impossible to run it due to missing game DLLs. The EXEs were quickly removed, although the tools DLLs remained (being necessary to run Hammer++ Hammer++).

See also

External links