Pirates Vikings & Knights II engine branch

From Valve Developer Community
Revision as of 13:49, 26 August 2025 by Grande1900 (talk | contribs) (Date for availability,)
Jump to navigation Jump to search
English (en)Translate (Translate)
Warning icon.png
This article has been marked as a candidate for speedy deletion for the following reason:
Not really noteworthy enough to have its own dedicated page, unlike other modified existing branches
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.

Stub

This article or section is a stub. You can help by expanding it.

The Pirates Vikings & Knights II engine branch Pirates Vikings & Knights II engine branch is a third-party Source Source Engine branch using licensed code, created by Octoshark Studios for Pirates Vikings & Knights II. It is a modified version of Source 2013 Multiplayer Source 2013 Multiplayer with additions from Team Fortress 2 Team Fortress 2.

Note.pngNote:Although it uses Team Fortress 2 engine as a base, this engine does not provide additional features introduced in later versions of Source 2013 Multiplayer and Team Fortress 2 branch.

Features

Removed

  • DirectX compatibility levels support lower than 9.0 (dxlevel 90)
Support for DirectX 8.1 and 8 GPUs has been dropped.

System Requirements

Todo: Put updated system requirements here, the ones on steam are out of date.

Availability and usage

Tip.pngTip:The authoring tools for this branch have been released and are available from 🖿sdkbase_pvkii\bin\ and 🖿sdkbase_pvkii\bin\x64.
Note.pngNote:There is no source code for this branch.

See also

External links

Official Website