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4 September 2025
- 14:0914:09, 4 September 2025 diff hist +22 Env lensflare →BOW current
29 August 2025
- 05:2305:23, 29 August 2025 diff hist −3 Env hudhint →Dedicated Console Variables current
- 05:1305:13, 29 August 2025 diff hist +112 Item suit (Black Mesa) →Dedicated Console Variables current
- 05:1005:10, 29 August 2025 diff hist +98 Item suit (Black Mesa) →Dedicated Console Variables
- 05:0105:01, 29 August 2025 diff hist −104 Item suit (Black Mesa) →Dedicated Console Variables
- 04:5904:59, 29 August 2025 diff hist +67 Item suit (Black Mesa) →Dedicated Console Variables
- 04:5104:51, 29 August 2025 diff hist +153 Item suit (Black Mesa) →Dedicated Console Variables
- 04:4204:42, 29 August 2025 diff hist +195 Env hudhint This cvar is also in hl2, but I don't hear any sounds.
- 04:2604:26, 29 August 2025 diff hist −1 Item suit (Black Mesa) →Dedicated Console Variables
- 04:2604:26, 29 August 2025 diff hist +75 Item suit (Black Mesa) →Dedicated Console Variables
- 04:2504:25, 29 August 2025 diff hist −4 Item suit (Black Mesa) →Dedicated Console Variables
- 04:2404:24, 29 August 2025 diff hist +86 Item suit (Black Mesa) →Dedicated Console Variables
21 August 2025
- 13:5813:58, 21 August 2025 diff hist +3 Func 50cal →Inputs
- 13:5613:56, 21 August 2025 diff hist +429 Func 50cal thanks to npc_pigeon for this info
20 August 2025
- 06:1506:15, 20 August 2025 diff hist +13 Func conveyor No edit summary current
- 06:1506:15, 20 August 2025 diff hist −26 Func conveyor It is fixed for portalrev
19 August 2025
- 10:0410:04, 19 August 2025 diff hist +10 Info player start Should we keep it like this ? Added Portal 2 (I used this trick once), but I'm sure that this thing in all games.
15 August 2025
- 01:3901:39, 15 August 2025 diff hist +9 Env mortar launcher →Keyvalues current
- 01:3501:35, 15 August 2025 diff hist +542 Env mortar controller No edit summary current
- 01:3201:32, 15 August 2025 diff hist +265 List of Black Mesa development only flagged console variables →The List current
13 August 2025
- 05:5705:57, 13 August 2025 diff hist +75 List of Black Mesa development only flagged console variables →The List
- 05:5605:56, 13 August 2025 diff hist +76 Blackmesa viewmodel →Dedicated Console Variables current
- 05:5405:54, 13 August 2025 diff hist +153 Blackmesa viewmodel No edit summary
12 August 2025
- 11:5011:50, 12 August 2025 diff hist +17 NewLights settings →Bugs/Limitations current
- 11:4911:49, 12 August 2025 diff hist +85 NewLights settings →Range increasing doesn't increase BBOX
- 11:3511:35, 12 August 2025 diff hist +3 Prop surgerybot No edit summary current
- 11:3411:34, 12 August 2025 diff hist +1,544 N Prop surgerybot Created page with "{{CDA|CProp_Qe_SurgeryBot|CBaseAnimating|CBaseEntity|}} 500px||thumb|right|The surgery robot in '''Questionable Ethics''' chapter. {{this is a|model entity|name=prop_surgerybot|game=Black Mesa}} Represents malfunctioning surgery robot from '''Questionable Ethics''' chapter. If this entity is turned on, it deals damage and pushes away something when it touches the model (no matter what part of the model is touched) and play '''active'''..."
- 10:3010:30, 12 August 2025 diff hist +1 N File:Prop surgerybot in qe.jpg No edit summary current
- 08:5608:56, 12 August 2025 diff hist −12 Env dispenser No edit summary current
- 08:5208:52, 12 August 2025 diff hist −145 Env dispenser No edit summary
- 08:0808:08, 12 August 2025 diff hist +2,813 N Prop soda Created page with "{{ent not in fgd}} {{CDA|CProp_Soda|CBasePickup|CBaseAnimating|CBaseEntity|}} thumb|The three flavors of soft drinks in {{bms|2}}. {{this is a|model entity|name=prop_soda|game=Black Mesa}} It's a soda can from a vending machine that adds 1 point of health when picked up. Replaces deprecated {{ent|item_sodacan}} entity. Used CBasePickup class in Steam versions of the game as a base class, the mod version uses ..." current
- 07:5107:51, 12 August 2025 diff hist 0 Grenade energy large No edit summary current
- 07:5107:51, 12 August 2025 diff hist 0 Grenade energy No edit summary current
11 August 2025
- 16:2416:24, 11 August 2025 diff hist +12 Generic actor In what cases ? It's totally fine, at least for sdk 2013 games and bms. Did you tested it on brush ents ? If yes, it is a normal behavior. current
10 August 2025
- 09:4409:44, 10 August 2025 diff hist +170 List of Black Mesa development only flagged console variables →The List
- 05:5505:55, 10 August 2025 diff hist +87 List of Black Mesa development only flagged console variables →The List
- 05:4105:41, 10 August 2025 diff hist +145 List of Black Mesa development only flagged console variables →The List
- 02:0702:07, 10 August 2025 diff hist +309 Func 50cal →Inputs
- 02:0402:04, 10 August 2025 diff hist −1 List of Black Mesa development only flagged console variables No edit summary
- 02:0402:04, 10 August 2025 diff hist +63 List of Black Mesa development only flagged console variables →The List
- 01:4501:45, 10 August 2025 diff hist 0 List of Black Mesa development only flagged console variables No edit summary
- 01:4501:45, 10 August 2025 diff hist −1 List of Black Mesa development only flagged console variables No edit summary
- 01:4501:45, 10 August 2025 diff hist +1 List of Black Mesa development only flagged console variables No edit summary
- 01:4501:45, 10 August 2025 diff hist +107 List of Black Mesa development only flagged console variables →The List
- 01:4201:42, 10 August 2025 diff hist +46 List of Black Mesa development only flagged console variables →The List
- 01:0701:07, 10 August 2025 diff hist +2 Template:KV Breakable No edit summary current
- 01:0701:07, 10 August 2025 diff hist +264 Template:KV Breakable No edit summary
- 01:0101:01, 10 August 2025 diff hist +1,070 Template:KV Breakable These are found in Black Mesa datamaps.