From Valve Developer Community
Breakable (common):
- Performance Mode
(PerformanceMode)
<choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices
- 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
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- Min Damage to Hurt
(minhealthdmg)
<integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay
(PressureDelay)
<float>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health
(health)
<integer>
- How close to breaking the object is.
- Maximum Health
(max_health)
<integer>
- Health cannot exceed this amount.
- Physics Impact Damage Scale
(physdamagescale)
<float>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
- Breakable By
(BreakableType)
<choices> (only in )
Who can break this?
- 0: Everyone
- 1: All Infected
- 2: Only Tanks
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