Tool textures (Source) - Third-party games

 

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Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in Hammer by using "tools\" as a filter in the texture browser, but other tool textures may be located in different directory.
Anyone can make their very own tool texture, by utilizing available Material Map Compile Flags, such as %compilenonsolid 1, %compileDetail 1 and %compilenodraw 1 for a tool texture which is not solid, does not cut visleafs and is invisible.
A %tooltexture may also be set, which is only to be seen in Hammer's texture browser, while the $basetexture is seen in-game; however, the self made tool textures must be shipped with the map, else they might not work.
This page contains tool textures which can be found on third-party (except Garry's Mod) Source games only.
 Tip:WiseClipped gives a tutorial on using many of the Source Tool textures shown below.
Tip:WiseClipped gives a tutorial on using many of the Source Tool textures shown below. Note:All tool textures that are assumed to be texturing an entity work exactly like ordinary textures if applied to world brushes instead. As this makes them useless for world brushes, their visibility as world brushes is irrelevant. Also, many tool textures cut VIS leaves. If you aren't texturing an entity, you should tie the brush to func_detail or func_brush for optimization.
Note:All tool textures that are assumed to be texturing an entity work exactly like ordinary textures if applied to world brushes instead. As this makes them useless for world brushes, their visibility as world brushes is irrelevant. Also, many tool textures cut VIS leaves. If you aren't texturing an entity, you should tie the brush to func_detail or func_brush for optimization. Warning:Some games may have outdated or obsolete tool textures in the "Dev" folder, such as
Warning:Some games may have outdated or obsolete tool textures in the "Dev" folder, such as dev/dev_windowportal in 
 .
. Note:Next to tool textures, there are also brush entities, which can perform tasks similar to tool textures.
Note:Next to tool textures, there are also brush entities, which can perform tasks similar to tool textures.
For example, 
 have Clip for both teams, Player Clip for survivors and NPC Clip for infected; however, it also has func_playerinfected_clip just for player controlled infected.
 have Clip for both teams, Player Clip for survivors and NPC Clip for infected; however, it also has func_playerinfected_clip just for player controlled infected.
General
 SiN Episodes
 SiN Episodes
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | No | No | Yes | No | Yes | Yes | Yes | Yes (No Marks) |  Identical to Tools/ToolsBlockBullets, but uses the "forcefield" surfaceprop. | |
|   | No | Yes | Yes | Yes | No | No | No | No |  Not solid to anything, but blocks LOS. Useful as a utility texture, like buttons you should be able to clip into. | 
 Dark Messiah of Might and Magic
 Dark Messiah of Might and Magic
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Tools/ToolsBlack, but for some reason is used instead. | |
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Tools/ToolsWhite, but for some reason is used instead. | |
|   | No | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Tools/ToolsNodraw, but will make stone impact sounds when hit. | |
|   | Invisible | No | No | No | No | Yes | Yes | Yes | N/A |  A translucent Nodraw texture. Cannot be used to seal the map. | 
|   | Noshadow | No | No | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Nodraw but does not cast any shadows. | 
|   | No | No | Yes | Yes | Yes | Yes | Yes | N/A |  Seven, materials all identical to Tools/ToolsNodraw but using different surfaceprop types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows. | 
 Black Mesa
 Black Mesa
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | No | No | No | No | No | No | No |  Identical to Trigger, but used for newxog_volume. | |
|   | No | No | No | No | Yes | Yes | Yes | No |  A tool texture used for color_correction_volume. | |
|   | No | No | No | No | Yes | Yes | Yes | No |  A tool texture used for trigger_soundscape. | 
Optimization
 Black Mesa
 Black Mesa
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | No | No | No | No | No | No | No |  Identical to Trigger, but used for func_viscluster. | |
|   | Yes | No | No | No | No | No | No | No |  Identical to Trigger, but used for trigger_csm_volume. | 
Clips
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | No | No | No | No | No | Yes | No | No |  Functionally the same to Player Clip, but allows for steeper angles when walking on, up to 63.4349488°. | |
|   | No | No | Yes | No | Yes | Yes | Yes | No |  A special clip used for clipping the leaves in Xen. | |
|   | N/A | N/A | N/A | N/A | N/A | Presumably solid to camera | N/A | N/A | Todo: Figure out  Presumably solid to the camera[confirm] | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Todo: Figure out   | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | Presumably | N/A |  Solid to physics objects (VPhysics)[confirm]. | 
Sky and Fog
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | NoLight | No | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Skybox, but does not cast any light rays.  Tip:This is also true of Nodraw in any game while the skybox is visible. | 
Miscellaneous
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
 Dark Messiah of Might and Magic
 Dark Messiah of Might and Magic
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | No | No | No | Yes | Yes | Yes | N/A |  Used with the func_fishes entity to spawn fish inside of its volume. | |
|   | Yes | No | No | No | Yes | Yes | Yes | N/A |  Used with the func_leaves entity to spawn leaves particles inside its volume. | |
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Purpose unknown; just a gray texture. | |
|   | Yes | No | No | No | Yes | Yes | Yes | N/A |  Purpose currently unknown, probably used with some type of brush entity. | |
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Used underwater when water meets the skybox. | 
 The Ship: Murder Party
 The Ship: Murder Party
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | No | No | No | No | Yes | Yes | Yes | Yes (No Marks) |  Utility texture tied to the ship_base_interaction brush entity to specify the only surfaces available for the player to interact with the entity. | |
|   | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |  Utility texture tied to the ship_base_interaction brush entity as a measure to help identify surfaces from which the player are unable to interact with said entity. | |
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |  Utility texture tied to the ship_trigger_room brush entity to create several different rooms and special areas on the ship. | 
 INSURGENCY: Modern Infantry Combat
 INSURGENCY: Modern Infantry Combat
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Nodraw texture with Wood surfaceprop. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Custom trigger texture. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Custom trigger texture, intended for func_teamblocker. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Custom trigger texture, intended for func_teamblocker. | 
 Momentum Mod
 Momentum Mod
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | Move limit | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | 
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | 
Other games
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (Marks) |  Solid to grenades. Tied to the trigger_dynamic_difficulty entity for the game's difficulty system. | |
|   | Yes | No | Yes | No | Yes | Yes | Yes | Yes |  A gradient from transparent to black. | 
























