Tool textures (Source 2)
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This article or section needs to be cleaned up to conform to a higher standard of quality because:
These files were quickly thrown here from Half-Life: Alyx and Counter-Strike 2. Most info is probably identical to their Source counterparts[confirm]
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Todo: Most of these files are duplicates of ones from Source, figure out if they actually do anything
Note:Assuming they work the same, the duplicate Source textures might not need to be here, but that's someone else's job to decide
Todo: Categorize textures between ones specific to one game, and engine wide ones
Tool textures are used, mostly by the tools they're named after, but sometimes by the engine, to perform special tasks. They can be easily found in the Asset Browser using "tools" as a filter.
General
General
These tool textures have not been organized yet.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ) | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
audioblocker | No | No | No | No | No | No | No | No | Yes | Muffles audio if mesh blocks line of sight of the audio origin. See Audio Blocker page for more info | |
climb | No | No | ? | ? | ? | Yes | Yes | No | No | Todo: Figure out Most likley leftover from when valve imported l4d2 into s2 internally |
|
fogvolume | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
postprocessingvolume | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out Might only be used in HLA or other Source 2 games? Not in CS2 |
|
skyvisblocker | No | No | ? | ? | ? | No | No | ? | No | Todo: Figure out |
|
tools_cs_place | No | No | No | No | No | No | No | No | No | Mesh with this texture is meant to be tied to the env_cs_place entity to create Location name callouts. (only in ) | |
tools_func_occluder | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
|
tools_postprocess_volume | ? | ? | ? | ? | ? | ? | ? | ? | No | Mesh with this texture is meant to be tied to the post_processing_volume entity. | |
tools_spawn_volume | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
toolsblack | No | Yes | Yes | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsblock_los | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
toolsblockbomb | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsblockbullets | No | No | ? | ? | ? | Yes | Yes | Yes | No | Todo: Figure out |
|
toolsblocklight | No | Yes | No | No | No | No | No | No | No | Blocklight, does not add to VIS | |
toolsblocksound | No | No | No | No | No | No | No | No | Yes | Same as AudioBlocker but with slightly different tool textures paramaters | |
toolsclip | No | No | ? | ? | ? | Yes | No | No | No | Todo: Figure out |
|
toolscontrolclip | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsfog | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsgrenadeclip | No | No | ? | ? | ? | No | ? | No | No | Todo: Figure out |
|
toolsgrey | Yes | Yes | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsignorenpc | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsinvisible | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsinvisibleladder | No | No | ? | ? | ? | Yes | No | No | No | Todo: Figure out |
|
toolslightmapres | No | No | No | No | No | No | No | No | No | Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down | |
toolslightvolumeboundary | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsmarkupvolumeai | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
|
toolsnavattribute | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
|
toolsnavclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
toolsnodraw | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsnodraw_grate | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsnodraw_metal | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsnodraw_plastic | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsnodraw_wood | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
toolsnpcclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
toolsoccluder | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out Presumably the same as tools_func_occluder, just from a different game[confirm] |
|
toolsotherclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
toolsplayerclip | No | No | ? | ? | ? | Yes | No | No | No | Todo: Figure out |
|
toolsprecipitation | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
toolsskip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
toolsskybox | No | No | ? | ? | ? | No | No | ? | No | Todo: Figure out |
|
toolssolidblocklight | No | Yes | Yes | Yes | No | No ((in ) Yes) | No | No | No | the same as Blocklight , but creates VIS | |
toolsteleportclip | No | No | N/A | No | No | Yes | No | No | No | Half solid to players. Blocks player movement in VR (teleport or smooth locomotion), but not their hands.
Confirm:Does not appear to function in SteamVR Home. (also in )[Why?] |
|
toolstrigger | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
|
visblocker | No | No | Yes | No | No | No | No | No | No | Todo: Figure out |
|
wrongway | Yes | Yes | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
|
wrongway_timer | ? | ? | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |