Env soundscape

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Entity description

Env soundscape.png

An entity used to place and activate Soundscapes inside a map.

Note.pngNote:To use an individual sound that can be controlled through the I/O System, use ambient_generic.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • radius
<integer> Radius - If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<string> Soundscape - The name of the soundscape to use.
Literal Value Description
Nothing Nothing
Automatic Automatic
Automatic_Dialog Automatic (dialog)
GenericIndoor Indoor
GenericOutdoor Outdoor
  • position0-7
<target_destination> Sound Position 0-7 - Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.


Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Disabled
Todo: Write description. (It's not a typo - both Disable and Disabled exist.)
  • ToggleEnabled
Toggle the soundscape enabled state.


Outputs

  • OnPlay
Fired when this soundscape becomes the active one.


See also