Category:Particle System: Difference between revisions
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==Introduction== | |||
[[Particle System Overview|Introduction to Particle Systems]] | |||
== | |||
==Creation== | ==Creation== | ||
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* [[Animated Particles]] | * [[Animated Particles]] | ||
* [[Particle Editor]] | * [[Particle Editor]] | ||
==Components== | |||
* [[Particle Children|Children]] | |||
* [[Particle Constraints|Constraints]] | |||
* [[Particle Emitters|Emitters]] | |||
* [[Particle Forces|Forces]] | |||
* [[Particle Initializers|Initializers]] | |||
* [[Particle Operators|Operators]] | |||
* [[Particle Renderers|Renderers]] | |||
==Specialized Particle Systems== | ==Specialized Particle Systems== |
Revision as of 19:25, 30 December 2008
Introduction
Introduction to Particle Systems
Creation
Particles must be added to the GAME\particles\particles_manifest.txt file. To make dx8-level fall backs for particle systems, if you have a file in your manifest, like "rockettrail.pcf" for example, if you make a file called "rockettrail_dx80.pcf", then it will be loaded instead of rockettrail.pcf on low-end machines.
Components
Specialized Particle Systems
Application
Subcategories
This category has the following 2 subcategories, out of 2 total.
P
- Particle initializers (12 P)
- Particle operators (13 P)
Pages in category "Particle System"
The following 76 pages are in this category, out of 76 total.
A
I
L
M
- Particle System Operators/Movement Basic
- Particle System Operators/Movement Dampen Relative to Control Point
- Particle System Operators/Movement Lock to Bone
- Particle System Operators/Movement Lock to Control Point
- Particle System Operators/Movement Place On Ground
- Particle System Operators/Movement Set to Control Point
P
- Particle Muzzle Flash
- Particle System Children
- Particle System Constraints
- Particle System Emitters
- Particle System Forces
- Particle System Initializers
- Particle System Operators
- Particle System Overview
- Particle System Pre Emission Operators
- Particle System Properties
- Particle System Renderers
- Skeletal animation
- Particles In Animations
- Particles In Code
- Particles manifest.txt
- Particles on models
- Particles Troubleshooting
- PCF
- Portal:Env Fire fix
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting Source content to GoldSrc
- Particle System Operators/Position Modify Offset Random
- Particle System Operators/Position on Model Random
- Particle System Operators/Position Within Sphere Random
R
- Particle System Operators/Radius Random
- Particle System Operators/Radius Scale
- Particle System Operators/Remap Control Point to Vector
- Particle System Operators/render animated sprites
- Particle System Operators/render blobs
- Particle System Operators/Render Deferred Light
- Particle System Operators/Render models
- Particle System Operators/Render projected
- Particle System Operators/render rope
- Particle System Operators/render screen velocity rotate
- Particle System Operators/render sprite trail
- Particle System Operators/Rotation Random
- Particle System Operators/Rotation Yaw Random
- Ru/Fixing CSGO particle editor