User contributions for Lodle
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16 January 2010
- 23:1823:18, 16 January 2010 diff hist +20 VGUI: Making GameUI Panels →cl_dll\vgui_int.cpp
- 23:1723:17, 16 January 2010 diff hist +61 VGUI: Making GameUI Panels →cl_dll\testpanel.cpp
- 23:1623:16, 16 January 2010 diff hist −16 VGUI: Making GameUI Panels →cl_dll\testpanel.h
- 23:1523:15, 16 January 2010 diff hist +13 m VGUI: Making GameUI Panels →cl_dll\vgui_helpers.h
- 23:1523:15, 16 January 2010 diff hist −506 VGUI: Making GameUI Panels Removed crappy macros
23 November 2009
- 22:2422:24, 23 November 2009 diff hist +3 Adding Python →First Steps
- 22:1122:11, 23 November 2009 diff hist 0 Adding Python →Init Python
- 21:4521:45, 23 November 2009 diff hist +3 Adding Python →First Steps
21 November 2009
- 21:4121:41, 21 November 2009 diff hist 0 Adding Lua →Init Lua
17 September 2009
16 September 2009
- 02:4702:47, 16 September 2009 diff hist +5 Python Debugging No edit summary
- 02:4602:46, 16 September 2009 diff hist +127 Python Debugging No edit summary
- 02:3102:31, 16 September 2009 diff hist −3 Python Debugging →Wing IDE Setup
- 02:3002:30, 16 September 2009 diff hist +146 Python Debugging No edit summary
- 02:2902:29, 16 September 2009 diff hist −129 Python Debugging →Source SDK Setup
- 02:2802:28, 16 September 2009 diff hist +99 Python Debugging →Ready to Rumble
- 02:2602:26, 16 September 2009 diff hist +64 Python Debugging →Wing IDE Setup
- 02:2202:22, 16 September 2009 diff hist +2,163 N Python Debugging Created page with 'Often debugging scripting languages means 100's of printfs to work out whats going on how ever for python, you can attach a proper debugger to it and have breakpoints, see variab…'
- 02:1402:14, 16 September 2009 diff hist +54 Adding Python →First Steps
- 02:0602:06, 16 September 2009 diff hist −1 Adding Python →Needed Files
- 02:0502:05, 16 September 2009 diff hist −226 Adding Python →Needed Files
15 September 2009
- 06:2006:20, 15 September 2009 diff hist +7 Talk:Adding Python →"initGEDev" is undeclared
- 06:1906:19, 15 September 2009 diff hist +212 Talk:Adding Python →"initGEDev" is undeclared
8 September 2009
- 06:5706:57, 8 September 2009 diff hist +43 HLUtil No edit summary
- 06:5506:55, 8 September 2009 diff hist +5,881 N HLUtil Created page with ' Utility classes and functions <source lang=cpp> #include <boost/python.hpp> namespace bp = boost::python; void ClientPrintFilter(CGEPlayer *pPlayer, int msg_dest, const char *…'
6 September 2009
- 15:5315:53, 6 September 2009 diff hist +107 Talk:Adding Python No edit summary
- 04:4604:46, 6 September 2009 diff hist +101 Using Python Objects →Class Python Define
- 04:3604:36, 6 September 2009 diff hist +111 Adding Python →Needed Files
- 04:2704:27, 6 September 2009 diff hist +102 Using Python Objects →Notes
- 04:1804:18, 6 September 2009 diff hist +185 Using Python Objects →Using the Python Class
- 04:1504:15, 6 September 2009 diff hist +4,659 N Using Python Objects Created page with 'Most of the time to get any thing useful in python you will need to be able to get a python object as a c++ pointer so the rest of your code can call into python with out knowing…'
- 02:3702:37, 6 September 2009 diff hist +1 Python TipsAndTricks No edit summary
- 02:3702:37, 6 September 2009 diff hist +12 Python TipsAndTricks No edit summary
- 02:3602:36, 6 September 2009 diff hist +405 Python TipsAndTricks No edit summary
- 02:3402:34, 6 September 2009 diff hist +24 Python TipsAndTricks No edit summary
- 02:3402:34, 6 September 2009 diff hist +20 Python TipsAndTricks No edit summary
- 02:3302:33, 6 September 2009 diff hist +1,701 N Python TipsAndTricks Created page with 'Some tips to help you out == Class Defines == If you add no_init to a class define then that class cant be constructed via python. This is good for classes like players, weapon…'
5 September 2009
- 21:4421:44, 5 September 2009 diff hist 0 HLWeapon No edit summary
- 02:2902:29, 5 September 2009 diff hist +122 Adding Python →First Steps
4 September 2009
- 22:4122:41, 4 September 2009 diff hist −1 HLWeapon No edit summary
- 22:4122:41, 4 September 2009 diff hist +2,316 N HLWeapon Created page with 'This is the basic interface for entities <source lang=cpp> #include <boost/python.hpp> namespace bp = boost::python; BOOST_PYTHON_MODULE(GEWeapon) { bp::class_<CBaseCombatWeap…'
- 22:4022:40, 4 September 2009 diff hist +180 HLEntity No edit summary
- 04:3404:34, 4 September 2009 diff hist +22 N HLGlobals moved HLGlobals to HLGlobal current
- 04:3404:34, 4 September 2009 diff hist 0 m HLGlobal moved HLGlobals to HLGlobal
- 04:3304:33, 4 September 2009 diff hist +626 N HLGlobal Created page with 'This is the basic interface for hl2 game rules <source lang=cpp> #include <boost/python.hpp> namespace bp = boost::python; BOOST_PYTHON_MODULE(HLGlobal) { bp::scope().attr("T…'
- 04:3204:32, 4 September 2009 diff hist +154 HLGameRules No edit summary
- 04:2904:29, 4 September 2009 diff hist −4 Adding Python →Creating The Instance
- 04:2904:29, 4 September 2009 diff hist +3 Adding Python →Init
- 04:2804:28, 4 September 2009 diff hist −1 Adding Python →Init
- 04:2804:28, 4 September 2009 diff hist +3 Adding Python →Making Your own Python Instance