User contributions for Lodle
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16 January 2010
- 22:1822:18, 16 January 2010 diff hist +20 VGUI: Making GameUI Panels →cl_dll\vgui_int.cpp
- 22:1722:17, 16 January 2010 diff hist +61 VGUI: Making GameUI Panels →cl_dll\testpanel.cpp
- 22:1622:16, 16 January 2010 diff hist −16 VGUI: Making GameUI Panels →cl_dll\testpanel.h
- 22:1522:15, 16 January 2010 diff hist +13 m VGUI: Making GameUI Panels →cl_dll\vgui_helpers.h
- 22:1522:15, 16 January 2010 diff hist −506 VGUI: Making GameUI Panels Removed crappy macros
23 November 2009
- 21:2421:24, 23 November 2009 diff hist +3 Adding Python →First Steps
- 21:1121:11, 23 November 2009 diff hist 0 Adding Python →Init Python
- 20:4520:45, 23 November 2009 diff hist +3 Adding Python →First Steps
21 November 2009
- 20:4120:41, 21 November 2009 diff hist 0 Adding Lua →Init Lua
17 September 2009
16 September 2009
- 01:4701:47, 16 September 2009 diff hist +5 Python Debugging No edit summary
- 01:4601:46, 16 September 2009 diff hist +127 Python Debugging No edit summary
- 01:3101:31, 16 September 2009 diff hist −3 Python Debugging →Wing IDE Setup
- 01:3001:30, 16 September 2009 diff hist +146 Python Debugging No edit summary
- 01:2901:29, 16 September 2009 diff hist −129 Python Debugging →Source SDK Setup
- 01:2801:28, 16 September 2009 diff hist +99 Python Debugging →Ready to Rumble
- 01:2601:26, 16 September 2009 diff hist +64 Python Debugging →Wing IDE Setup
- 01:2201:22, 16 September 2009 diff hist +2,163 N Python Debugging Created page with 'Often debugging scripting languages means 100's of printfs to work out whats going on how ever for python, you can attach a proper debugger to it and have breakpoints, see variab…'
- 01:1401:14, 16 September 2009 diff hist +54 Adding Python →First Steps
- 01:0601:06, 16 September 2009 diff hist −1 Adding Python →Needed Files
- 01:0501:05, 16 September 2009 diff hist −226 Adding Python →Needed Files
15 September 2009
- 05:2005:20, 15 September 2009 diff hist +7 Talk:Adding Python →"initGEDev" is undeclared
- 05:1905:19, 15 September 2009 diff hist +212 Talk:Adding Python →"initGEDev" is undeclared
8 September 2009
- 05:5705:57, 8 September 2009 diff hist +43 HLUtil No edit summary
- 05:5505:55, 8 September 2009 diff hist +5,881 N HLUtil Created page with ' Utility classes and functions <source lang=cpp> #include <boost/python.hpp> namespace bp = boost::python; void ClientPrintFilter(CGEPlayer *pPlayer, int msg_dest, const char *…'
6 September 2009
- 14:5314:53, 6 September 2009 diff hist +107 Talk:Adding Python No edit summary
- 03:4603:46, 6 September 2009 diff hist +101 Using Python Objects →Class Python Define
- 03:3603:36, 6 September 2009 diff hist +111 Adding Python →Needed Files
- 03:2703:27, 6 September 2009 diff hist +102 Using Python Objects →Notes
- 03:1803:18, 6 September 2009 diff hist +185 Using Python Objects →Using the Python Class
- 03:1503:15, 6 September 2009 diff hist +4,659 N Using Python Objects Created page with 'Most of the time to get any thing useful in python you will need to be able to get a python object as a c++ pointer so the rest of your code can call into python with out knowing…'
- 01:3701:37, 6 September 2009 diff hist +1 Python TipsAndTricks No edit summary
- 01:3701:37, 6 September 2009 diff hist +12 Python TipsAndTricks No edit summary
- 01:3601:36, 6 September 2009 diff hist +405 Python TipsAndTricks No edit summary
- 01:3401:34, 6 September 2009 diff hist +24 Python TipsAndTricks No edit summary
- 01:3401:34, 6 September 2009 diff hist +20 Python TipsAndTricks No edit summary
- 01:3301:33, 6 September 2009 diff hist +1,701 N Python TipsAndTricks Created page with 'Some tips to help you out == Class Defines == If you add no_init to a class define then that class cant be constructed via python. This is good for classes like players, weapon…'
5 September 2009
- 20:4420:44, 5 September 2009 diff hist 0 HLWeapon No edit summary
- 01:2901:29, 5 September 2009 diff hist +122 Adding Python →First Steps
4 September 2009
- 21:4121:41, 4 September 2009 diff hist −1 HLWeapon No edit summary
- 21:4121:41, 4 September 2009 diff hist +2,316 N HLWeapon Created page with 'This is the basic interface for entities <source lang=cpp> #include <boost/python.hpp> namespace bp = boost::python; BOOST_PYTHON_MODULE(GEWeapon) { bp::class_<CBaseCombatWeap…'
- 21:4021:40, 4 September 2009 diff hist +180 HLEntity No edit summary
- 03:3403:34, 4 September 2009 diff hist +22 N HLGlobals moved HLGlobals to HLGlobal current
- 03:3403:34, 4 September 2009 diff hist 0 m HLGlobal moved HLGlobals to HLGlobal
- 03:3303:33, 4 September 2009 diff hist +626 N HLGlobal Created page with 'This is the basic interface for hl2 game rules <source lang=cpp> #include <boost/python.hpp> namespace bp = boost::python; BOOST_PYTHON_MODULE(HLGlobal) { bp::scope().attr("T…'
- 03:3203:32, 4 September 2009 diff hist +154 HLGameRules No edit summary
- 03:2903:29, 4 September 2009 diff hist −4 Adding Python →Creating The Instance
- 03:2903:29, 4 September 2009 diff hist +3 Adding Python →Init
- 03:2803:28, 4 September 2009 diff hist −1 Adding Python →Init
- 03:2803:28, 4 September 2009 diff hist +3 Adding Python →Making Your own Python Instance