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Info player start: Difference between revisions

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(Should we keep it like this ? Added Portal 2 (I used this trick once), but I'm sure that this thing in all games.)
m (→‎Keyvalues: Maybe saying "tilt" is more informative. Good thing we call this a Warning and not a Bug since this could be (sort of) intentional. What else should setting a roll value other than 0 do? Nothing? Nah.)
 
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== Keyvalues ==
== Keyvalues ==
{{KV Angles|Orientation the player will face when spawned. {{Warning|Be careful not to set the Roll value other than 0, as it will affect the initial camera angle, and can't be reset by the player without using cheats.{{todotest|addtext=Half-Life 2, Source SDK and Portal 2}}}}}}
{{KV Angles|Orientation the player will face when spawned. {{Warning|Setting a Roll value other than 0 will tilt the initial camera angle, and can't be reset by the player without using cheats. {{todotest|Source SDK, {{hl2}}, {{portal2}}}}}}}}


== Flags ==
== Flags ==

Latest revision as of 08:47, 20 August 2025

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models/editor/playerstart.mdl
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

info_player_start is a point entity available in all Source Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at (0, 0, 0) (worldspawn).

Note.pngNote:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Tip.pngTip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
Orientation the player will face when spawned.
Warning.pngWarning:Setting a Roll value other than 0 will tilt the initial camera angle, and can't be reset by the player without using cheats.  (tested in: Source SDK, Half-Life 2, Portal 2)

Flags

Master : [1]
Has priority if multiple info_player_start entities exist

See also