Template:Hammer++ compatibility/strings: Difference between revisions
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(Update/added russian translation.) |
Grande1900 (talk | contribs) (add pvkii for 1.0 (64 bit) update) |
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{{Strings subpage | {{Strings subpage | ||
| number = | | number = 30 | ||
| en = | | en = 30 | ||
| fi = 7 | | fi = 7 | ||
| hr = 25 | | hr = 25 | ||
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=== {{sfm|2}} === | === {{sfm|2}} === | ||
* {{{{FULLPAGENAME}}|sfm Notes}} | * {{{{FULLPAGENAME}}|sfm Notes}} | ||
=== {{pvkii|2}} === | |||
* {{{{FULLPAGENAME}}|pvkii Notes}} | |||
=== {{p2ce|2}} === | === {{p2ce|2}} === | ||
* {{{{FULLPAGENAME}}|p2ce Notes}} | * {{{{FULLPAGENAME}}|p2ce Notes}} | ||
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<!-- Clean up, grammar --> | <!-- Clean up, grammar --> | ||
| as Notes = {{#switch: {{Language}} | | as Notes = {{#switch: {{Language}} | ||
| #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important| | | #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|Use [[func_detail]]s for your entire map as it will generate unwanted portals}} | ||
| hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important| | | hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important|Koristite [[func_detail]] za cijelu svoju kartu jer će generirati neželjene portale}} | ||
| ru = Ошибки обработки частиц, используйте {{code|mount.cfg}} для подключения данных Alien Swarm.{{Note|Функционирует иначе, чем Hammer, вместо использования [[func_brush]] с именем {{code|structure_seal}} используйте обычный элемент для закрытия карт.<br>Если скомпилировано, карта будет засвеченной, даже при наличии источников света.}}{{Important|Используйте [[func_detail]] по всей карте, так как это приведёт к появлению нежелательных порталов}} | | ru = Ошибки обработки частиц, используйте {{code|mount.cfg}} для подключения данных Alien Swarm.{{Note|Функционирует иначе, чем Hammer, вместо использования [[func_brush]] с именем {{code|structure_seal}} используйте обычный элемент для закрытия карт.<br>Если скомпилировано, карта будет засвеченной, даже при наличии источников света.}}{{Important|Используйте [[func_detail]] по всей карте, так как это приведёт к появлению нежелательных порталов}} | ||
}} | }} | ||
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| hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu. | | hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu. | ||
| ru = Ознакомьтесь [[Hammer++/Docs/Installation_for_Source_2006_games|Установкой для Source 2006 игр]]. Не забывайте, что в играх {{src06|3.1}} используется меньше текстур (включая служебные, такие как [[Tool_textures_(Source)#skybox2d|2D Skybox]]), различия в освещении LDR + HDR в сравнении с Source 2007 и более поздними версиями (включая предварительный просмотр освещения Hammer++). Поэтому не забудьте запустить и Hammer, и Hammer++ из Source 2006, чтобы проверить, существует ли та же текстура в Обозревателе текстур на Hammer из Source 2006, прежде чем использовать её. | | ru = Ознакомьтесь [[Hammer++/Docs/Installation_for_Source_2006_games|Установкой для Source 2006 игр]]. Не забывайте, что в играх {{src06|3.1}} используется меньше текстур (включая служебные, такие как [[Tool_textures_(Source)#skybox2d|2D Skybox]]), различия в освещении LDR + HDR в сравнении с Source 2007 и более поздними версиями (включая предварительный просмотр освещения Hammer++). Поэтому не забудьте запустить и Hammer, и Hammer++ из Source 2006, чтобы проверить, существует ли та же текстура в Обозревателе текстур на Hammer из Source 2006, прежде чем использовать её. | ||
}} | |||
| pvkii Notes = {{#switch: {{Language}} | |||
| #default = Hammer++ shouldn't be installed in PVKII's {{folder|bin}} folder, but works when [[Hammer++/Docs/Installation_for_Other_Games|pointed to from another game]].{{important|Requires the {{code|Use special I/O delimiter (ESC)}} setting to be off. }} | |||
}} | }} | ||
}}</onlyinclude> | }}</onlyinclude> |
Latest revision as of 05:12, 9 August 2025
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Other
- Hammer++/Bugs and limitations with unsupported games
- In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for
Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.
Header
- Game
- Hammer++ Version
- Engine branch (game)
Game/tool notes
- Notes
- Retest using GMOD: Need retest using GMOD version.
Generic
- Install to game's
bin
folder normally.
Generic x64
- Install to game's
bin/x64
folder normally.
Alien Swarm
- Errors about reading particles, use mount.cfg to mount Alien Swarm data.
Note:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.Important:Use func_details for your entire map as it will generate unwanted portals
Black Mesa
- Mod: Install to
Source SDK Base 2013 - Singleplayer's
bin
folder and add a game configuration pointing to the mod; theSource 2013 SP compilers generate BSPs that are compatible with
Source 2007.
- Steam: Follow this guide to make it working. Check out issues in relevant subpage. A separate version for Black Mesa is not planned.
Garry's Mod
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps.
Half-Life: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin
folder normally.
Half-Life Deathmatch: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin/x64
folder normally.
Left 4 Dead
- L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder.
Left 4 Dead 2
- Identical to
Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder.
Mapbase
- Check out the issues below in the relevant subpage.
Momentum Mod
- [confirm]
Source Filmmaker
- Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's
bin
folder, but works when pointed to from another game.
Pirates Vikings & Knights II
- Hammer++ shouldn't be installed in PVKII's
bin
folder, but works when pointed to from another game.Important:Requires the Use special I/O delimiter (ESC) setting to be off.
Portal 2: Community Edition
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to
Strata Hammer.
Postal III
- Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's sourcetest
folder to load assets;
Hammer++ will crash if placed inside Postal 3's bin
folder.
Hunt Down the Freeman
- This build uses
Source 2013 Multiplayer to reduce map size.
Source 2006
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
Titanfall
- [confirm]
Team Fortress 2 Classic
Jabroni Brawl: Episode 3
- Install to game's
bin/win32
folder normally.[confirm]
FGD must be modified to replace soundscape and sky KVs with string.
As CSGO version of Hammer++ is frozen on an older version, it may be desirable to useH++ alongside the native CSGO version, to take advantage of newer features like Propper++.
Unknown string used: {{{1}}} !