Template:Hammer++ compatibility/strings: Difference between revisions

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(Update/added russian translation.)
(add pvkii for 1.0 (64 bit) update)
 
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{{Strings subpage
{{Strings subpage
| number = 29
| number = 30
| en = 29
| en = 30
| fi = 7
| fi = 7
| hr = 25
| hr = 25
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=== {{sfm|2}} ===
=== {{sfm|2}} ===
* {{{{FULLPAGENAME}}|sfm Notes}}
* {{{{FULLPAGENAME}}|sfm Notes}}
=== {{pvkii|2}} ===
* {{{{FULLPAGENAME}}|pvkii Notes}}
=== {{p2ce|2}} ===
=== {{p2ce|2}} ===
* {{{{FULLPAGENAME}}|p2ce Notes}}
* {{{{FULLPAGENAME}}|p2ce Notes}}
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<!-- Clean up, grammar -->
<!-- Clean up, grammar -->
| as Notes = {{#switch: {{Language}}
| as Notes = {{#switch: {{Language}}
| #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|use [[func_detail]]s for your entire map as it will generate unwanted portals}}
| #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|Use [[func_detail]]s for your entire map as it will generate unwanted portals}}
| hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important|koristite [[func_detail]] za cijelu svoju kartu jer će generirati neželjene portale}}
| hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important|Koristite [[func_detail]] za cijelu svoju kartu jer će generirati neželjene portale}}
| ru = Ошибки обработки частиц, используйте {{code|mount.cfg}} для подключения данных Alien Swarm.{{Note|Функционирует иначе, чем Hammer, вместо использования [[func_brush]] с именем {{code|structure_seal}} используйте обычный элемент для закрытия карт.<br>Если скомпилировано, карта будет засвеченной, даже при наличии источников света.}}{{Important|Используйте [[func_detail]] по всей карте, так как это приведёт к появлению нежелательных порталов}}
| ru = Ошибки обработки частиц, используйте {{code|mount.cfg}} для подключения данных Alien Swarm.{{Note|Функционирует иначе, чем Hammer, вместо использования [[func_brush]] с именем {{code|structure_seal}} используйте обычный элемент для закрытия карт.<br>Если скомпилировано, карта будет засвеченной, даже при наличии источников света.}}{{Important|Используйте [[func_detail]] по всей карте, так как это приведёт к появлению нежелательных порталов}}
}}
}}
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| hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu.
| hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu.
| ru = Ознакомьтесь [[Hammer++/Docs/Installation_for_Source_2006_games|Установкой для Source 2006 игр]]. Не забывайте, что в играх {{src06|3.1}} используется меньше текстур (включая служебные, такие как [[Tool_textures_(Source)#skybox2d|2D Skybox]]), различия в освещении LDR + HDR в сравнении с Source 2007 и более поздними версиями (включая предварительный просмотр освещения Hammer++). Поэтому не забудьте запустить и Hammer, и Hammer++ из Source 2006, чтобы проверить, существует ли та же текстура в Обозревателе текстур на Hammer из Source 2006, прежде чем использовать её.
| ru = Ознакомьтесь [[Hammer++/Docs/Installation_for_Source_2006_games|Установкой для Source 2006 игр]]. Не забывайте, что в играх {{src06|3.1}} используется меньше текстур (включая служебные, такие как [[Tool_textures_(Source)#skybox2d|2D Skybox]]), различия в освещении LDR + HDR в сравнении с Source 2007 и более поздними версиями (включая предварительный просмотр освещения Hammer++). Поэтому не забудьте запустить и Hammer, и Hammer++ из Source 2006, чтобы проверить, существует ли та же текстура в Обозревателе текстур на Hammer из Source 2006, прежде чем использовать её.
}}
| pvkii Notes = {{#switch: {{Language}}
| #default = Hammer++ shouldn't be installed in PVKII's {{folder|bin}} folder, but works when [[Hammer++/Docs/Installation_for_Other_Games|pointed to from another game]].{{important|Requires the {{code|Use special I/O delimiter (ESC)}} setting to be off. }}
}}
}}


}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 05:12, 9 August 2025

English (en)Suomi (fi)Hrvatski (hr)Русский (ru)Українська (uk)Tiếng Việt (vi)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
Icon-gnome-document-open.pngDocumentation
Number of strings:30
Approximate status of translation:English (en) 100% Suomi (fi) 23.33% Hrvatski (hr) 83.33% Русский (ru) 83.33% Українська (uk) 3.33% Tiếng Việt (vi) 26.67% 中文 (zh) 23.33% 

Other

  • Hammer++/Bugs and limitations with unsupported games
  • In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for Counter-Strike 2 Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.

Header

  • Game
  • Hammer++ Version
  • Engine branch (game)

Game/tool notes

  • Notes
  • Retest using GMOD: Need retest using GMOD version.

Generic

  • Install to game's 🖿bin folder normally.

Generic x64

  • Install to game's 🖿bin/x64 folder normally.

Alien Swarm Alien Swarm

  • Errors about reading particles, use mount.cfg to mount Alien Swarm data.
    Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
    If compiled it forces the map to be fullbright even if there are lights.
    Icon-Important.pngImportant:Use func_details for your entire map as it will generate unwanted portals

Black Mesa Black Mesa

Garry's Mod Garry's Mod

Half-Life: Source Half-Life: Source

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

Left 4 Dead Left 4 Dead

  • L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
    PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
    Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
    Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Left 4 Dead 2 Left 4 Dead 2

  • Identical to Left 4 Dead Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
    Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Mapbase Mapbase

Momentum Mod Momentum Mod

  • [confirm]

Source Filmmaker Source Filmmaker

Pirates Vikings & Knights II Pirates Vikings & Knights II

  • Hammer++ shouldn't be installed in PVKII's 🖿bin folder, but works when pointed to from another game.
    Icon-Important.pngImportant:Requires the Use special I/O delimiter (ESC) setting to be off.

Portal 2: Community Edition Portal 2: Community Edition

  • Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

Postal III Postal III

  • Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);

Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 🖿sourcetest folder to load assets; Hammer++ will crash if placed inside Postal 3's 🖿bin folder.

Hunt Down the Freeman Hunt Down the Freeman

Source 2006 Source 2006

  • See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.

Titanfall Titanfall

  • [confirm]

Team Fortress 2 Classic Team Fortress 2 Classic

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3

  • Install to game's 🖿bin/win32 folder normally.[confirm]
    FGD must be modified to replace soundscape and sky KVs with string.
    As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use Garry's Mod H++ alongside the native CSGO version, to take advantage of newer features like Propper++.


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